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  Design for Inclusion: Creating a New Marketplace

National Council on Disability
1331 F Street, NW, Suite 850
Washington, DC 20004
202-272-2004 Voice
202-272-2074 TTY
202-272-2022 Fax

Lex Frieden, Chairperson
October 28, 2004

This report is also available in alternative formats and on NCD’s award-winning Web site (http://www.ncd.gov/).

The views contained in the report do not necessarily represent those of the administration, as this and all NCD reports are not subject to the A-19 executive branch review process.

Reference herein to any specific commercial product, process, or service by trade name, trademark, manufacturer, or otherwise does not constitute or imply its endorsement by the National Council on Disability.


October 28, 2004

The President
The White House
Washington, D.C. 20500

Dear Mr. President:

On behalf of the National Council on Disability (NCD), I am submitting a report entitled, Design for Inclusion: Creating a New Marketplace. This report aims to educate designers and manufacturers about the way electronic and information technology (E&IT) intersects with the needs of individuals with disabilities, and how designing with access in mind can significantly increase the size of targeted markets for E&IT.

Designing with access in mind can be accomplished through Universal design. Universal design is a process to ensure that electronic and information technology is inclusive, accessible, and usable by everyone, including people with disabilities. Incorporating universal design processes when developing E&IT is one solution to accommodating people with disabilities that also improves the usability of the products for the rest of the population. NCD’s research attempts to understand the market for universally designed mainstream consumer products and services, document successful universal design development processes, understand consumer needs, understand universal design facilitators and barriers, and identify and address current issues in universal design.

This research falls at a time when understanding and incorporating universal design into the development process are most crucial. We are in the window of opportunity for implementing Section 508 of the Rehabilitation Act of 1973 (as amended). Section 508 requires the Federal Government to purchase accessibly designed E&IT. If progress is not made quickly in improving the skills of government and industry employees on accessibility issues, the window will soon shut with little having been accomplished.

Progress must be made now, and the purpose of this report is to present the information and recommendations that will guide this progress.

Sincerely,

Lex Frieden
Chairperson

(The same letter of transmittal was sent to the President Pro Tempore of the U.S. Senate and the Speaker of the U.S. House of Representatives.)


National Council on Disability Members and Staff

Members
Lex Frieden, Chairperson, Texas
Patricia Pound, First Vice Chairperson, Texas
Glenn Anderson, Ph.D., Second Vice Chairperson, Arkansas
Milton Aponte, J.D., Florida
Robert R. Davila, Ph.D., New York
Barbara Gillcrist, New Mexico
Graham Hill, Virginia
Joel I. Kahn, Ph.D., Ohio
Young Woo Kang, Ph.D., Indiana
Kathleen Martinez, California
Carol Novak, Florida
Anne M. Rader, New York
Marco Rodriguez, California
David Wenzel, Pennsylvania
Linda Wetters, Ohio


Staff
Ethel D. Briggs, Executive Director
Jeffrey T. Rosen, General Counsel and Director of Policy
Mark S. Quigley, Director of Communications
Allan W. Holland, Chief Financial Officer
Julie Carroll, Attorney Advisor
Joan M. Durocher, Attorney Advisor
Martin Gould, Ed.D., Senior Research Specialist
Geraldine Drake Hawkins, Ph.D., Program Analyst
Pamela O’Leary, Interpreter
Brenda Bratton, Executive Assistant
Stacey S. Brown, Staff Assistant
Carla Nelson, Office Automation Clerk



Dedication

This National Council on Disability report is dedicated to Ronald Mace, “a nationally and internationally recognized architect, product designer, and educator whose design philosophy challenged convention and provided a design foundation for a more usable world. He coined the term ‘universal design’ to describe the concept of designing all products and the built environment to be aesthetic and usable to the greatest extent possible by everyone, regardless of their age, ability, or status in life” (Center for Universal Design).


Acknowledgments
The National Council on Disability (NCD) wishes to express its appreciation to W. Bradley Fain of Georgia Tech Research Institute (GTRI), who was the principal investigator for this project. Researchers in GTRI’s Electronic Systems Laboratory performed the work documented in this report. NCD acknowledges the contributions of Steve Jacobs of the Ideal Group, who performed the market definition and research for this report. NCD also acknowledges the participation of the industry partners that supported the industry study portion of this research. The industry partners provided invaluable insight into the impact of section 508 on business and the barriers and facilitators relating to the adoption of universal design principles. NCD also acknowledges the donation of equipment and services utilized during the user study portion of the research. The following companies provided products and services, at no cost to the project, for user testing: HP, Nokia, and SENCORE Electronic Test Equipment.

NCD would also like to acknowledge the efforts of Gerry Field, WGBH Boston, for providing the closed-captioned test stream used in user testing.


Contents
Executive Summary

I. Introduction

II. Market Definition and Research

III. Product Analysis

IV. Industry Study

V. Discussion

VI. Conclusions

List of Acronyms and Abbreviations
Bibliography
Appendix

List of Tables

Table 1. Accessibility Grades for Each Target Population for the Six Product Lines
Table 2. Comparison Between Promotion of Consumer Product Safety and Accessibility


Executive Summary

Designing with access in mind can significantly increase the size of targeted markets for electronic and information technology (E&IT). Good business practice dictates that designers and engineers avoid unintentionally excluding large populations of consumers from accessing and using the E&IT they develop and manufacture. People with disabilities are at the highest risk of exclusion. Other consumer groups are also at risk. They are—

  • Individuals 65+ years old

  • Consumers living in low-bandwidth information infrastructures

  • People who never learned to read

  • Users of English as a Second Language (ESL)

  • Tourists and people living in multilingual societies

  • Consumers living in high-density populations

Designing with access in mind can be accomplished through universal design (UD). Universal design is a process to ensure that E&IT is inclusive, accessible, and usable by everyone, including people with disabilities. Accessible design is a step forward when developing E&IT products, but it tends to lead to technologies that will be used separately, or in addition to, the main E&IT product, which diminishes the effectiveness of designing for all. Incorporating UD processes when developing E&IT is one solution to accommodating people with disabilities that also improves the usability of the products for the rest of the population.

The National Council on Disability (NCD) undertook this research to understand the market for universally designed mainstream consumer products and services, document successful UD development processes, understand consumer needs, understand UD facilitators and barriers, and identify and address current issues in universal design. This research comes at a time when understanding and incorporating UD into the development process are most crucial. We are in the window of opportunity for implementing section 508. If progress is not made quickly in improving the skills of government and industry employees on accessibility issues, the window will soon shut with little having been accomplished. If industry does not see that federal agencies are serious about implementing section 508 in a consistent manner, companies will shift the monetary and human resources needed for improving accessibility to product development opportunities that offer a higher return on investment. Progress must be made now, and the purpose of this report is to present the information and recommendations that will guide this progress.

Through this research, NCD aims to educate designers and manufacturers about how electronic and information technology intersects with the needs of individuals with disabilities. In addition to providing knowledge about disabilities, we see the importance here and now of educating individuals on universal design. Currently, many business people have never heard of UD, and many of those who have do not understand that it is more than just a design for disability. This research aims to provide businesses with the knowledge of UD methods they need to clearly see how their complex products can be made accessible in a cost-effective way.

As part of this research, six product lines were analyzed from the telecommunications, software, consumer electronics, and digital services industries for both accessibility and usability. We estimated how useful these products are to people with disabilities and whether the products conformed to section 508 standards and section 255 guidelines. We were able to present recommendations for improving such products. At a time when the incorporation of universal design is crucial, NCD hopes that the information provided in this report will motivate and drive the development of more universally, accessibly designed E&IT.

Important Findings and Recommendations
User Study. The purpose of the user study was to document and understand user experiences with the six product lines under study. The experiences and thoughts of the consumer with a disability provided important insight into the future design of accessible products and can potentially influence the universal design process. The key findings of the user study are as follows:

  • Users with disabilities are often asked to pay high prices for phones with feature sets that are not useful to them.

  • Rapid changes in technology often cause decreases in accessibility.

  • Users are reluctant to adopt technologies that have proven frustrating in the past.

  • Users have difficulty finding devices that match their functional capabilities because of the lack of familiarity sales associates have with accessibility features.

  • Users are reluctant to invest in technologies that have an unproven accessibility record.

  • Accessibility solutions must consider the needs of the individual with disabilities.

Substantial increases in accessibility will be required before increased sales to members of the disability community are realized.

Product Analysis. A detailed product line analysis was conducted for each of the product lines selected for study. The purpose of this research was to document accessibility issues that prevent people with disabilities from fully accessing the selected products and to document accessibility features that either are currently offered or could be offered by manufacturers. The end result of this product analysis was the assignment of an accessibility grade to each product line for each disability group. These grades may be useful to designers and manufacturers to identify the target populations that should be consulted during the design process so that more accessible design features are incorporated into new products.

Industry Study. The purpose of the industry study was to document UD practices within industries represented by the six product lines selected for study. Five categories of facilitators and barriers to accessible design were examined: design, organizational, informational, financial, and legal. A discussion of these barriers and facilitators as experienced by the six companies is included in this section.

In addition, 11 business concerns were identified as having an influence on UD practices within an organization. Each business concern had a different level of influence, depending on the strength of the other factors. The factors influencing the adoption of UD practices included the business case, strategy and policy, demand and legislation, marketing and sales, research, design, testing, resource allocation and funding, organization and staff, training, and the customer and consideration of people with disabilities.

All the companies that participated in the industry study have made strategic decisions to address the accessibility of their products and services. A few of the companies had long-standing accessibility programs that were reinvigorated by the technical requirements of section 508. Other companies initiated their accessibility activities while planning for their response to section 508. In both cases, section 508 clearly has had an impact on the way accessibility and UD are being addressed by industry. The industry study found that the most common approaches to addressing accessibility issues are—

  • Increasing awareness of employees

  • Integrating accessibility requirements into the design process

  • Performing accessibility verification testing

  • Establishing an accessibility program office

Discussion. Through this research, we have come to better understand the market for universally designed mainstream consumer products and services, documented successful universal design development processes, achieved a better understanding of consumer needs, analyzed UD facilitators and barriers, and identified and addressed current issues in universal design. This research program has found that—

  • A market for universally designed products and services exists.
  • UD principles can be easily incorporated into current design practices.
  • Products designed to be accessible sometimes do not meet the needs of users.
  • Legislation is currently both a facilitator and a barrier to UD.
  • Many barriers to UD remain and must be addressed before significant progress can be made.

Several important recommendations can be made from this research for designers, developers, federal agencies, and companies striving to incorporate universal design into their development process:

Strategies for Government and Industry to Promote Universal Design

    Recommendation #1. Use standards (government or industry) to prohibit nonessential features that pose accessibility problems unless an alternative interface that solves the problem is provided.

    Recommendation #2. Use standards (government or industry) to eliminate interoperability problems that create accessibility problems.

    Recommendation #3. Use market forces to regulate features that pose intermediate levels of accessibility problems. Require labeling and other information to be provided, and allow recourse through tort (warranty) as well as through general demand, as reflected in consumer purchases.

    Recommendation #4. Develop training materials and educational articles documenting the market potential for UD products and services.

Strengthening the Impact of Section 508
Section 508 was developed to govern the purchase of accessible electronic and information technology purchased by the Federal government. Despite having been in place for nearly three years, section 508 has yet to reach its potential. One of the greatest shortfalls of Section 508 is the lack of understanding of and attention to the functional performance requirements.

    Recommendation #5. Institute procedures designed to ensure that due diligence is given to section 508 procurement requirements. Perform an internal analysis of the impact of section 508 on the procurement of actual products. Publish the results of the analysis as a way of convincing industry that the Federal Government is committed to section 508.

    Recommendation #6. Consider requesting supporting evidence for claims made on voluntary product accessibility templates (VPATs) from all vendors responding to bid proposals.

    Recommendation #7. Develop a quick accessibility checklist for specific product lines likely to be procured by the Federal Government. The quick accessibility checklist would assist procurement officials in market research by providing them with a list of items that they can inspect themselves when procuring products. The checklist would be tailored to specific product lines and would not require detailed expertise to evaluate.

    Recommendation #8. Develop guidance for reporting conformance with functional performance criteria guidelines.

    Recommendation #9. Support the coordination of state and local government adoption of section 508 technical requirements. Provide state and local governments with documents and training programs designed to ensure unification of technical requirements.

    Recommendation #10. Study and document the nontechnical aspects of accessibility, including social, psychological, and organizational accessibility. Promote UD solutions that consider all aspects of accessibility.

Promoting the Inclusion of Universal Design in Industry Practices
Companies are not aware of the design process modifications needed to incorporate universal design principles. The Federal Government should support the refinement of specific design process interventions that can easily be incorporated.

    Recommendation #11. Develop, test, and disseminate methodologies for integrating UD into existing design practices.

    Recommendation #12. Support the development of university-level training materials that could be incorporated into the curriculums of existing design-oriented degree programs. The training materials should include awareness-expanding videos and other teaching resources that illustrate the potential impact of key design process interventions on the lives of people with disabilities and other beneficiaries of UD.

    Recommendation #13. Develop, test, and disseminate design reference users to illustrate the range of functional capabilities and limitations typical among people with disabilities. Design reference users (popular in specifying the target population in Department of Defense acquisitions) is a set of descriptions of prototypical users who, taken together, express the range of functional capabilities and limitations of the population that must be accommodated by the design project. The use of design reference users would greatly simplify the need for designers to research and integrate information pertaining to the functional limitations and capabilities of people with disabilities.

    Recommendation #14. Develop a standard methodology for testing accessibility and comparing the accessibility of similar products.

    Recommendation #15. Coordinate with industry to promote the integration of accessibility concepts, principles, and guidelines into the development tools used by designers to develop products.

Creating a New Marketplace
Consumers with disabilities find many E&IT products to be inaccessible. A sizeable un-tapped market for universal design products and services exists. However, few companies appreciate the size of the market or know how to tap its potential.

    Recommendation #16. Develop an information clearinghouse where users can obtain information about accessibility issues and the features designed to address the issues for specific product lines. Educate consumers on how to shop for UD products and services. List vendor resources where consumers can obtain more information about UD products.

    Recommendation #17. Develop marketing strategies and approaches that will facilitate a connection with people with disabilities.

    Recommendation #18. Train people with disabilities to become subject-matter experts for the purpose of participating in design focus groups and accessibility evaluations.

    Recommendation #19. Create job-related outcomes for bulk purchasers for the successful procurement of products and services with UD features.

Conclusions
People with disabilities want to use the same products that everyone else uses. They do not want to be limited to specialized products that are more costly. Implementation of UD is the best way to satisfy this desire of people with disabilities, while also providing more cost-effective products for all users. While it is impossible to satisfy the needs of all users, products and services that come closer to accommodating a variety of physical and cognitive differences will benefit both users and companies.

Introduction

The explosive development of information technology is rapidly changing the way we work, shop, communicate, and play. In the 19th and early 20th centuries, our grandparents saw America change from an agrarian society to an industrial one. We are now in the middle of a second transformation, from an industrial society to an information society, sparked by the development of information science, microprocessors, and wireless technology. Information technology and telecommunications are now relied upon for routine daily activities that contribute to overall quality of life, such as making doctor’s appointments, obtaining directions, and purchasing goods and services. Companies are increasingly expanding their presence into emerging markets. As the National Council on Disability (NCD) points out, “Companies are serving populations they have never before served” (NCD, 2002).


Every consumer is different. No two people have the exact same set of learning styles, abilities, experiences, and educational background. What used to be one market of billions of consumers is evolving into billions of markets of one consumer, as computer technology makes it economical for products to be customized to meet the user’s needs. This marketing shift is a dramatic change from a few short years ago. To remain competitive, companies must learn to develop products that accommodate the wants, needs, and preferences of as many individual consumers as is technically possible and economically feasible.

Designing with access in mind can significantly increase the size of targeted markets for electronic and information technology (E&IT). Good business practice dictates that designers and engineers avoid unintentionally excluding large populations of consumers from accessing and using the E&IT they develop and manufacture. People with disabilities are at a high risk of exclusion. Other consumer groups are also at risk. They are—

  • Individuals 65+ years old
  • Consumers living in low-bandwidth information infrastructures
  • People who never learned to read
  • Users of English as a Second Language (ESL)
  • Tourists and people living in multilingual societies
  • Consumers living in high-density populations

Universal design (UD) has been proposed as a means to meet needs of consumers, including those with special needs, while maximizing a company’s potential to develop a marketable, easy-to-use product. The purpose of this research program is to understand the market for universally designed mainstream consumer products and services, document successful UD development processes, understand consumer needs, understand UD facilitators and barriers, and identify and address current issues in universal design.

The future of design for inclusion is in jeopardy. We are in the window of opportunity for implementing section 508. If progress is not made quickly in improving the skills of government and industry employees on accessibility issues, the window will soon shut with little having been accomplished. If industry does not see that federal agencies are serious about implementing section 508 in a consistent manner, companies will shift the monetary and human resources needed for improving accessibility to product development opportunities that offer a higher return on investment. Progress must be made now, and the purpose of this report is to present the information and recommendations that will guide this progress.

Through this research, NCD aims to educate designers and manufacturers about how electronic and information technology intersects with the needs of individuals with disabilities. In addition to providing knowledge about disabilities, we see the importance here and now of educating individuals on universal design. Currently, many people business people have never heard of UD, and many of those who have do not understand that it is more than just a design for disability. This research aims to provide businesses with the knowledge of UD methods they need to clearly see how their complex products can be made accessible in a cost-effective way.

This study examined the philosophical, economic, and technological rationales that currently drive the development of UD and identified specific barriers to increased implementation, while also addressing commonly held assumptions about universal design. Six product lines were analyzed from the telecommunications, software, consumer electronics, and digital services industries for both accessibility and usability. We estimated how useful these products are to individuals with disabilities and whether the products conform to section 508 requirements and section 255 guidelines. In doing so, we were able to present recommendations for improving such products. This report aims to aid industry in adopting UD practices by using the information obtained on current industry practices, barriers, and facilitation factors to investigate methods for motivating companies to incorporate UD methods in product development.

At a time when the incorporation of universal design is crucial, NCD hopes that the information provided in this report will motivate and drive the design for more universally designed E&IT.

Definition of Universal Design
Universal design, or design for inclusion, is a process to ensure that E&IT is inclusive, accessible, and usable by everyone, including people with disabilities. Accessible design is a step forward when developing E&IT products, but it tends to lead to technologies that will be used separately, or in addition to, the main E&IT product, which diminishes the effectiveness of designing for all. Incorporating UD processes when developing E&IT is one solution to accommodating people with disabilities that also improves the usability of the products for the rest of the population.

The above definition encapsulates what it means to design with universal access in mind. UD has been referred to as many things and has been defined in many ways and with many perspectives. Despite the differences in interpretation and definition, one thread that ties the perspectives together is that all people, young and old, with and without disabilities, can have access to the same opportunities. Some alternative terms that have been used to refer to UD are inclusive design, design for inclusion, lifespan design, transgenerational design, barrier-free design, design-for-all, and accessibility. The first four terms have their roots in accomplishing social inclusion, the next two have their roots in design of the built environment, and the last is linked to legislated requirements for accommodation (Ostroff, 2001).

The term universal design was originally coined in the 1970s by Ronald Mace.

Ron Mace was a nationally and internationally recognized architect, product designer, and educator whose design philosophy challenged convention and provided a design foundation for a more usable world. He coined the term “universal design” to describe the concept of designing all products and the built environment to be aesthetic and usable to the greatest extent possible by everyone, regardless of their age, ability, or status in life (Center for Universal Design, n.d.).

Other characteristics of UD are summarized, in part, from interviews with visionaries regarding accessibility and UD (Fain et al., 2001). The visionaries talked about including a wide range of individuals in all stages of the design process; integrating accessible features so they don’t stand out (resulting in social integration); and creating things so that they can be made available “out of the box,” enabling as many people as possible to use them. It is considered a design methodology and an extension of the user-centered design process. Additional variations include the following:

…[T]he practice of designing products or environments that can be effectively and efficiently used by people with a wide range of abilities operating in a wide range of situations (Vanderheiden, 1997, p. 2014).

…[B]uilding products that are robust and accommodating. Universal designs take account of differences in sight, hearing, mobility, speech, and cognition. Universal design helps not only people with disabilities, but also any of us when we’re tired, busy, or juggling many tasks (Francik, 1996).

…[T]he design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design. The intent of universal design is to simplify life for everyone by making products, communications, and the built environment more usable by as many people as possible at little or no extra cost. Universal design benefits people of all ages and abilities (Center for Universal Design, n.d.).

A much greater awareness of disabilities has evolved in the last century, in part as a result of a significant increase in the human lifespan. The general population has had greater exposure to human limitation as the people around them have aged and developed limitations, while at the same time living outside institutions and becoming more independent. This exposure has increased awareness of limitations that can impede the average individual and has led to design changes in products to help overcome these limitations. Initially, these design changes were implemented as special features that added to the cost and stood out as features for people with special needs. Over time, designers began to recognize that many design changes could be made on a larger scale, reducing the cost and benefiting a larger portion of the population (Center for Universal Design, n.d.). Research led to the formulation of design principles that describe the objectives of UD.

In 1997, North Carolina State University’s Center for Universal Design documented and published seven Principles of Universal Design (1997):

Equitable Use: The design is useful and marketable to people with diverse abilities.

  • Flexibility in Use: The design accommodates a wide range of individual preferences and abilities.
  • Simple and Intuitive Use: Use of the design is easy to understand, regardless of the user’s experience, knowledge, language skills, or current concentration level.
  • Perceptible Information: The design communicates necessary information effectively to the user, regardless of ambient conditions or the user’s sensory abilities.
  • Tolerance for Error: The design minimizes hazards and the adverse consequences of accidental or unintended actions.
  • Low Physical Effort: The design can be used efficiently and comfortably and with a minimum of fatigue.
  • Size and Space for Approach and Use: Appropriate size and space are provided for approach, reach, manipulation, and use, regardless of the user’s body size, posture, or mobility.
  • These principles serve as guidelines for the designers of accessible products. If these principles are incorporated into and considered during the design process, the result will be products that are accessible to a wide range of users. In addition to principles such as the ones mentioned above, standards have been and will continue to be developed that serve as guidelines for designers and manufacturers. These standards mandate that products, services, or places are accessible to particular groups of people and provide requirements that must be met. Universal designers must incorporate these principles and standards and use them for guidance when developing products and services to be accessible to the wide population.

    The definition of UD must address the population it is intended to benefit. Consideration must be given to various disability groups—blind, low vision, deaf, limited hearing, limited manual dexterity, limited cognition, and lack of reading ability—keeping in mind that these limitations may result from situational constraints rather than a formally defined disability, as defined below:

      OPERABLE WITHOUT VISION = is required by people who are blind – and – people whose eyes are busy (e.g., driving your car or phone browsing) or who are in darkness.

      OPERABLE WITH LOW VISION = is required by people with visual impairment – and – people using a small display or in a smoky environment.

      OPERABLE WITH NO HEARING = is required by people who are deaf – and – by people in very loud environments or whose ears are busy or are in forced silence (library or meeting).

      OPERABLE WITH LIMITED HEARING = is required by people who are hard of hearing – and – people in noisy environments.

      OPERABLE WITH LIMITED MANUAL DEXTERITY = is required by people with a physical disability – and – people in a space suit or chemical suit or who are in a bouncing vehicle.

      OPERABLE WITH LIMITED COGNITION = is required by people with a cognitive disability – and – people who are distracted or panicked or under the influence of alcohol.

      OPERABLE WITHOUT READING = is required by people with a cognitive disability – and – people who just haven’t learned to read this language, people who are visitors, people who left reading glasses behind (Vanderheiden, n.d.).

    While there is no strong basis for characterizing UD and discriminating UD products from non-UD products, a few sets of evaluation criteria have been identified. The Center for Universal Design has developed two versions of Universal Design Performance Measures. The consumer version helps guide personal purchasing decisions. The designer’s version “…provides a good relative assessment of universal usability, but the measures are not an absolute tool for achieving universal design” (Story, 2001). These measures consider questions for phase of use of commercial products: packaging, instructions, product installation, use, storage, maintenance, repair, and disposal. In addition, Vanderheiden (2001) has identified three levels for evaluating products. Level 1 is assigned for features that, if not implemented, will cause a product to be unusable for certain groups or situations. Level 2 is assigned for features that, if not implemented, will make the product very difficult to use for some groups and situations. Level 3 is assigned for features that, if implemented, will make the product easier to use but do not make it usable or unusable.

    Now that UD definitions, principles, and evaluation techniques have been discussed, the question becomes, “What is the reality of UD?” In other words, “Is UD achievable?” The answer to this question depends, in part, on how UD is defined. On the one hand, there is Ronald Mace’s definition, which indicates that people from all walks of life should have the same opportunities. At some level, this is achievable. Consider the curb cut. Curb cuts came about because of the Americans with Disabilities Act (ADA), but it turns out that they are beneficial to all of society: people pushing baby strollers or using roller blades, for example. The curb cut is most definitely considered to have achieved UD. On the other hand, one viewpoint of UD suggests the ideal that designs should be usable by individuals under every circumstance. While it’s true that many things are usable by a range of individuals, not all of those things are designed in an ideal manner for those same individuals. It is not possible to account for every variation in human ability, need, and preference. As stated by Story, Mueller, and Mace (1998),

    It is possible to design a product or an environment to suit a broad range of users, including children, older adults, people with disabilities, people of atypical size or shape, people who are ill or injured, and people inconvenienced by circumstance. [Yet,] it is unlikely that any product or environment could ever be used by everyone under all conditions. Because of this, it may be more appropriate to consider universal design a process, rather than an achievement.

    Role of Assistive Technology in Universal Design

    According to the U.S. Assistive Technology Act of 1998,

    The term assistive technology means technology designed to be utilized in an assistive technology device or assistive technology service. The term assistive technology device means any item, piece of equipment, or system, whether acquired commercially, modified, or customized, that is used to increase, maintain, or improve functional capabilities of individuals with disabilities (Assistive Technology Act, 1998).

    People with disabilities are commonly aided by the use of assistive technology (AT). Users with visual impairments may benefit from the use of the following ATs:

  • Speech input and synthesized speech output

  • Screen readers

  • Screen magnifiers

  • Screen projectors

  • Signage and text printed in Braille and large letters with high contrast, standardized keyboards and keyboard layout with landmarks

  • Visual, acoustic, and tactile feedback and alert signals

  • Smart cards that provide a preferred user interface and output

  • Audio recorded information

    Users with hearing impairments may benefit from the use of the following ATs:

  • Text telephones

  • Nonverbal information

  • Visual, acoustic, and tactile feedback and alert signals

  • Adjustable signal level and tone on audio devices

  • Adjustable temporal and spatial resolution in visual communications

  • Volume control

  • Additional earpieces

  • Provisions for inductive coupling to hearing aids

    Users with mobility impairments may benefit from the use of the following ATs:

  • Tilting keyboards and keypads

  • Hands-free data entry and response selection

  • Speech input

  • Intelligent word prediction software

  • Alternative pointing devices, such as mouth sticks

  • Keyboard controllers

  • Body position switches

  • Book holders and page turners

  • Arm supports

  • Touchscreens

  • Remote switches

    Users with cognitive disabilities may benefit from the use of the following ATs:

  • Standardized icons

  • Tactile cues

  • Landmarks, both visual and tactile

  • Speech-synthesized output

  • Speech input

  • Visual examples using drawings and icons for help systems

    Some of these assistive technologies can be designed into the product lines themselves; others must be used externally to the device. There is an ongoing debate regarding the role of AT in universal design. At the core of the issue is whether the capabilities of AT should be built into mainstream products (those designed for the general public) or whether they should be separate products that can be used with mainstream products by those who need them. There are three schools of thought regarding the use of AT:

    1. AT should be the primary solution to providing people with disabilities access to E&IT.

    2. E&IT manufacturers should enhance the accessibility of their products to extents that are technically possible and economically feasible. Beyond this, AT should be used.

    3. E&IT manufacturers should make all their products accessible by everyone, under all circumstances, in any situation.

    While it is clear that a single design cannot accommodate all individuals in all contexts (Stephanidis, 2001; Vanderheiden, 1990), an inclusive design can accommodate a larger number of people than one designed for the “average” user. In addition, ATs themselves cannot readily accommodate the needs of all users, and it is burdensome and costly for AT to keep up with changing mainstream technologies. On the other hand, AT developers have detailed knowledge about the needs of users with various functional limitations, and they can develop better products if they can focus on the needs of their target users.

    Some believe that the solution is for AT developers to develop better products rather than mainstream developers trying to design products that are useful to everyone. However, with this approach, people who need assistive technology are required to purchase AT products in addition to the mainstream products. They must also carry their AT device around so that they always have the capability to use a product. The best solution is, perhaps, a middle ground, keeping in mind that part of UD is ensuring compatibility with some types of AT (e.g., touchsticks), but UD doesn’t have to require the use of AT.

    …[U]niversal design in [information technology and telecommunications] IT&T products should not be conceived as an effort to advance a single solution for everybody, but as a user-centered approach to providing products that can automatically address the possible range of human abilities, skills, requirements, and preferences (Stephanidis, 2001).

    Assistive technology development, whether or not it is integrated in mainstream products, is critical. The Assistive Technology Act of 1998 (P.L. 105-394) provides federal support for research and promotion of AT; Title II specifically relates to coordinating research for assistive technology and universal design (U.S. Department of Commerce, 2003).

    There are a number of arguments against the design of AT as separate products:

    • AT requires added cost on top of the mainstream products and is affected, in part, by insurance reimbursement policies (U.S. Department of Commerce, 2003).

    • AT is sometimes prohibitively expensive, even without the cost of the mainstream products.

    • It is not always possible for a person to carry around all necessary AT products.

    • AT is focused on a limited audience.

    • Different AT is needed to accommodate different functional limitations.

    • The economics of ATs are such that the limited market and limited purchasing power of the market will likely limit the abilities of AT companies to keep up with the pace of mainstream technologies.

    • Often when an innovation in mainstream technology takes place, an update in the AT is required; this results in extra cost for the person requiring AT or, at the very least, introduces risk. For example, installation of a new software product may interfere with the operation of existing AT. Technology is changing so rapidly that once an access problem is solved, it is common for a new access problem to surface (Stephanidis, 2001; Emiliani, 2001).

    • While ATs can be portable, security concerns may prohibit their use; for example, a library may prohibit the installation of a screen magnifier on a public computer.

    • AT companies do not have the resources needed to work closely with companies to ensure compatibilities with their products or to do product testing (U.S. Department of Commerce, 2003).

    • AT companies often do not share the features they have planned for their products with other companies until the AT is released. While industry would like to have the data sooner, AT companies are reluctant to promise technologies that they might not be able to deliver.

    Arguments favoring the design of ATs as separate products include the following:

    • AT allows companies to focus on the development of their specialized products, thus resulting in a better job of handling the accessibility issues to meet the needs of people with disabilities.

    • It is possible for AT to become so mainstream that it is no longer considered AT. Eyeglasses, for example, are no longer thought of as assistive technology, and closed-captioning and voice recognition software are becoming more commonplace.

    • AT is better equipped to handle specialized or rare needs of people with disabilities, and there will likely always be a need for some forms of assistive technology. In addition, AT can be tailored to address unique needs (U.S. Department of Commerce, 2003).

    Arguments for integrated AT and UD include the following (Vanderheiden, 1990; Winograd, 1997):

    • Many product adaptations necessary to accommodate some functional limitations can be implemented in mainstream products at little or no extra cost.

    • Many product adaptations necessary to accommodate some functional limitations can also facilitate use by the general population (e.g., the curb cut). Some benefits of implementing accessibility features that have a more global benefit include lower fatigue, increased speed, and lower error rates.

    • AT cannot accommodate the needs of the many individual subgroups that have special needs (e.g., mild versus severe hearing loss).

    • Special features can be integrated into mainstream products so they are transparent to users who don’t need them (e.g., “sticky keys”).

    Regardless of how people with disabilities use the technology, it will have a large impact on their independence and ability to fully participate in society, resulting in an added cost benefit to society as a whole (Vanderheiden, 1990). The population of people who may require some sort of accommodation is ever-growing with the increase of the elderly population, so much so that the term “general population” possibly should be redefined in the minds of designers. Although the market potential for products is great, the limited population for any given AT creates financial constraints for small companies that focus on AT development. Large companies typically have the finances but not the expertise to address a wide range of needs (AAATE, 2003). Complications stem not only from the wide variety of functional limitations but also from the ever-increasing need for rapid configuration of technologies to accommodate environmental and other contextual needs. The increasingly mobile society, for example, may mean that individuals need specialized accommodation over a period of a day or even hours, while a more fixed environment may require little variation in configuration. “…[I]n the context of the emerging distributed and communication-intensive information society, users are not only the computer-literate, skilled, and able-bodied workers driven by performance-oriented motives, nor do users constitute a homogeneous mass of information-seeking actors with standard abilities, similar interests, and common preferences with regard to information access and use” (Stephanidis, 2001, p. 6). The AT industry alone cannot address the variable contexts that create a need for more customized situational technologies.

    If products are not going to be designed with AT built in, they need to be designed from the ground up to be fully compatible with AT, and AT needs to be designed so well that people with disabilities no longer have accessibility issues with products. If products are designed with UD principles in mind, they will likely be accessible to a large number of people with disabilities without the use of AT. Regardless of the resolution to this debate, if any, AT and mainstream developers must work together to achieve the greatest accommodation possible and to develop adaptors, when necessary. “The use of an adaptor is appropriate when two systems cannot otherwise accommodate each other; this is the case when accessibility problems are alleviated by the choice of alternative input/output devices or by communication via an alternative modality” (Benyon, Crerar, and Wilkinson, 2001). Thus, there is a place in society for both integrated AT and UD, as well as for separate AT products.

    Research Process

    An extensive research program was conducted to complete each of the research activities documented in this report. This research program was conducted by examining the roles and perspectives of industry, Federal Government, and consumers with respect to the six product lines that are important to people with disabilities. The six product lines studied were automated teller machines (ATMs), cellular phones, distance learning software, personal digital assistants (PDAs), televisions, and voice recognition technologies. For more information about the research process undertaken in preparing this report and additional information, please consult the online version of the report at http://www.ncd.gov.


    II. Market Definition and Research

    Electronic and information technology is driving the creation of new communities that are forever changing the way people live, learn, work, and play. Companies are increasingly expanding their presence in emerging markets. Businesses are serving populations they have never served before. Every consumer is different. No two people have the same set of characteristics, learning styles, abilities, experiences, or educational backgrounds. Developing products that accommodate the wants, needs, and preferences of as many individual consumers as is technically possible and economically feasible can greatly enhance a company’s competitive advantage.

    Designing with access in mind can significantly increase the size of E&IT markets on a global basis. Good business practices dictate that designers and engineers avoid excluding large groups of consumers from accessing and using E&IT. Groups at the highest risk of unintentional exclusion are—

    • People with disabilities

    • Individuals 65+ years old

    • Consumers living within low-bandwidth information infrastructures

    • Users of English as a Second Language (ESL)

    • Tourists traveling to nonnative language destinations

    • Consumers living in high-density populations

    This market analysis examined many aspects of manufacturing “more accessibly designed” E&IT. This analysis was intended to help answer questions such as the following:

    • Is there a market for more accessibly designed products?

    • Does the capacity exist to develop more accessibly designed products in each of the presented product lines?

    • What factors influence the market for more accessibly designed products for each of the product lines presented?

    All the product lines reviewed in this report are manufactured by members of the E&IT industry. Naturally, in order for these products to be manufactured, the E&IT industry must exist. In order to exist, it must be profitable. A question often asked by the disability community is, “How can we ensure that the E&IT products and services being manufactured are accessible to people with disabilities?” E&IT manufacturers pose a similar question. They ask, “How can we ensure that the E&IT products and services we manufacture are accessible and usable by as many people as is technically possible and economically feasible without the need for customization?” The questions are different. The motivations are different. The market drivers are different. The solutions can be remarkably similar.

    Definition of the Market Environment

    Historically, the primary forces driving the manufacture of more accessible E&IT products and services have been legal, moral, social, and ethical. The assumption was that if legal, moral, social, and ethical issues no longer existed, the motivation to manufacture more accessible E&IT would all but disappear. The next two sections discuss the reasons why nothing could be further from the truth.

    In contrast to the historical notion of what the primary forces driving the manufacture of accessible E&IT are, in actuality a majority of the forces driving demand for more accessibly designed E&IT fall into the following five categories:

    • Market forces

    • Local environment

    • Human condition

    • Legal framework

    • Standards and guidelines

    Market Forces

    Market forces consistently drive the demand for more accessibly designed E&IT. Market forces include the need to respond to consumer behavior, the work of federal agencies, legislation mandating developments in the accessibility of E&IT, changing marketing philosophies (from mass marketing to a one-on-one marketing philosophy), competition within the market, emerging technology trends, and economic expansion. These market forces are discussed below in terms of how they drive the markets for more accessibly designed E&IT products.

    Consumer Behavior

    E&IT is prevalent in schools, libraries, individuals’ homes, work environments, places of recreation, banks, and even supermarkets. It is because of this widespread presence that consumers are more technically literate than they were five years ago. Devices such as cell phones, PDAs, voice recognition systems, and the wireless Web enable us to carry our offices with us when we travel. We are more mobile now than ever before. Consumers have become accustomed to getting the information they need when they need it and where they want it. This has created an expectation of immediacy. When consumers don’t get what they want quickly, they become impatient. E&IT designers need to respond to consumer behavior by providing products and services that not only meet but exceed the high expectations of a technically literate, mobile consumer base. Increasing the accessibility of information services and mobile technologies increases access to the information demanded by consumers with high expectations.

    Federal Government

    The Federal Government serves as a catalyst for more accessibly designed E&IT products through its buying power, the development of legislation, and the support of AT accommodation labs. Section 508 of the Rehabilitation Act amendments of 1998 mandates the purchase of accessibly designed E&IT. As a result, all federal agencies appointed section 508 coordinators (Section 508, 2003). Those coordinators are responsible for organizing and supporting the implementation of section 508 in their respective departments and agencies, and they serve as the central point of contact for information concerning accessibility issues and solutions. In addition to section 508, other legislation provides guidelines for designing more accessible E&IT. The Architectural and Transportation Barriers Compliance Board (Access Board) developed the ADA Accessibility Guidelines for Buildings and Facilities (ADAAG), and the Telecommunications Act Accessibility Guidelines (section 255) mandates the design of more accessible E&IT products and services. There are also presidential initiatives driving the design of more accessible E&IT. These initiatives include the President’s New Freedom Initiative (White House, 2001), the No Child Left Behind Initiative (U.S. House of Representatives, 2002), and the disabilityinfo.gov Web site (DisabilityInfo.gov, 2003).

    In addition to these acts and initiatives, many federal agencies have created AT accommodation labs. These labs serve as focal points for information regarding accommodations, disabilities, and assistive technology. These resources include the following:

    Clearly, the Federal Government is an important market force for driving accessibility requirements.

    Marketing Philosophies

    Marketing philosophies have changed radically over the past 35 years. The marketing philosophy of the 1960s was mass marketing (Mass Marketing Definition, 2003), in which the seller views the market as a homogeneous whole and, therefore, has only one marketing program (the same product, the same price, the same promotion, and the same distribution system) for everyone in the population. This type of marketing is also referred to as unsegmented or undifferentiated marketing.

    Marketing philosophies of the 1970s included product line extension (Product Line Stretching Definition, 2003) and market segmentation (Market Segmentation Definition, 2003). Product line extension adds depth to an existing product line by introducing new products in the same product category. Market segmentation is the division of a totally heterogeneous market into groups or sectors with relatively homogeneous needs and wants.

    In the 1980s, the marketing philosophy shifted to one of niche marketing (Niche Marketing Definition, 2003). Niche marketing or concentrated marketing is a marketing segmentation strategy in which the firm focuses all its efforts and resources on serving one segment of the market.

    In the 1990s, value-added marketing became popular. Value-added marketing is a strategy in which a company buys products, customizes them for a particular application, and then resells them. There was also a shift toward marketing to individual customers rather than to the larger mass. Don Peppers and Martha Rogers invented the phrase “one-to-one” marketing (Peppers and Rogers, 1997) to illustrate the revolutionary concept of treating different customers differently. One-to-one marketing supports the establishment of permanent relationships with your customers. One-to-one subscribes to providing products and services to customers according to their individual wants, needs, and preferences. “Share of customer” replaces market share. The marketing focus shifts from institutions to individual consumers.

    Once a company acquires the knowledge and experience required to manufacture more accessibly designed E&IT, it can take an asset marketing approach (Asset-Based Marketing Definition, 2003) to providing its E&IT products globally. Asset marketing uses the knowledge and skills a company has already developed as the basis for growth. For example, a company that is skilled in developing kiosks that are accessible to people who are blind can market kiosks designed in a similar manner to countries that have high populations of people who have never learned to read. This global marketing (Global Marketing Definition, 2003) philosophy enables companies to sell the same, or very similar, products to world markets with essentially the same promotion. This marketing approach is also commonly referred to as international marketing.

    Competition

    Competition in the E&IT industry is fierce. The industry is constantly looking for ways to increase efficiency, competitive advantage, sales, market shares, and profitability. It is also looking to cut costs. Businesses are constantly developing new and innovative products and services with the hope of achieving these objectives, and adding functionality that enhances the accessibility and usability of a product can be very beneficial. In extremely competitive markets, several companies have correctly identified UD as a potential market discriminator. When highly similar product lines are all competing for the same customer, a product designed with access in mind may have the needed advantage required to outbid the competitors.

    Technology Trends

    A variety of rising mainstream technology trends fuels the need for more accessibly designed E&IT. The functionalities of multiple individual devices are now being integrated into a single device, including pagers, cell phones, PDAs, palmtop computers, smart phones, MP3 players, and so on. This trend is creating a dependence on one device to accomplish multiple functions. Thus, if not more accessibly designed, this multiple functionality precludes the use of such devices by certain segments of the population, for example, people 65+ years of age. Developing and manufacturing an accessible interface for a device that provides multiple functions is less expensive than developing and manufacturing an accessible interface for multiple single-function devices.

    Decreasing costs are making E&IT devices more affordable to emerging markets, which have the greatest concentration of individuals with low income and a greater concentration of individuals who are unable to read and write. E&IT manufacturers need to move into emerging markets in order to increase sales and gain competitive price advantage through economies of scale.

    Increasing processing power, disk storage, memory capacity, and battery life are enabling developers to integrate advanced access technologies (speech recognition, text-to-speech synthesis, projected displays, etc.) into devices where it had not previously been technically possible to do so. In addition, the Internet and the World Wide Web are now being used as a primary infrastructure for education, government services, news, and business. Customers’ technical knowledge and expectations are constantly increasing, along with the use of wireless Internet appliances and wireless infrastructures. Legal mandates to manufacture more accessibly designed E&IT in support of people with disabilities are a driving force behind these technological trends.

    Economic Expansion

    The strength of our global economy is, to a great extent, the result of the investment in and application of new technologies by governments, businesses, and individuals. Technology is the foundation upon which developing countries can build thriving, financially independent, self-sufficient economies. The technologies that build this foundation include computers, networks, ATMs, wired and wireless information infrastructures, wireless handheld Internet appliances, and cellular telephones, to name a few. Applications include online banking, distance learning, e-government, and e-commerce (World Information Technology, 2003).

    Local Environment

    Another force that drives the market for accessibly designed E&IT is local environments. The following is a discussion of two environmental factors: variances in bandwidth and tourism.

    Bandwidth

    As of May 2004, more than half (51.39 percent) of home Internet users in the United States relied on dial-up modems of 56Kbps or less. Of all U.S. home Internet users, 42.53 percent used 56Kbps modems, 6.52 percent used 28/33.3Kbps modems, and 2.34 percent used 14.4Kbps modems (Nielsen/NetRatings, 2004).

    Computers using dial-up connections cannot handle graphics as quickly and efficiently as computers connected via broadband. It is for this reason that dial-up users surf the Internet with graphics turned off. They do this to speed up downloads. Low-bandwidth connections do not lend themselves to a lot of graphic images, video-based information, or streaming audio. Multimedia content can be problematic for users with slower connections. Wireless devices communicating with the Internet at slow connect speeds can also be a source of accessibility and usability problems.

    There are solutions to these problems. Some companies have the ability to control the settings on the browsers used on their employees’ PCs. When available corporate Intranet bandwidth is at a premium, these companies can simply issue a central command to turn off graphics on all client PC browsers. This can immediately free up as much as 80 percent of available bandwidth. Designing Web sites for low-bandwidth access tends to increase accessibility for users with disabilities. For example, a graphics- or animation-intensive site often requires high bandwidth and is inaccessible to those who are blind. In contrast, a text-based site loads quickly and is accessible to screen readers. Dial-up environments will continue to drive the development of more accessible E&IT in the foreseeable future.

    Tourism

    During the first quarter of 2004, the United States welcomed 8 million international visitors. This was an increase of 12 percent compared to the first quarter of 2003.

    Visiting tourists often make use of ATMs, self-service kiosks, ticketing kiosks, and other tourism-related information technologies. Many tourists use English only as a second language. Content written in simplified English is more understandable to users of ESL. Simplified English content has other significant benefits. For example—

    • It reduces the cost of language translation.
    • It reduces ambiguity.
    • It speeds reading.
    • It reduces liability associated with misunderstandings.

    The use of simplified content was originally included in various accessibility design guidelines in support of people with cognitive reading disabilities. Using simplified language has now evolved into a market force driving the design of more accessible E&IT.

    Human Condition

    Aside from forces stemming from the market and the environment, many of the forces driving the accessible design of E&IT fall under aspects of the human condition. E&IT products must be designed with people of different disabilities, various age groups, various levels of literacy, various languages, different learning styles, and different experience levels with activities such as using the Internet in mind. These aspects of the human condition bring with them the demand for accessible E&IT products that cater not just to one category but to many different types of users. Below is a summary of the forces that drive the demand for E&IT that is accessible to a wide range of users.

    Disability

    Census 2000 counted 54 million people in the United States with some type of long-lasting condition or disability (NCD, 2004). These individuals represented 19.3 percent—nearly one in five people—of the 257.2 million people age five and older in the civilian, noninstitutionalized population. Their conditions included a wide range of disabilities, not all of which precluded the use of E&IT. Within this population, Census 2000 found—

    • 9.3 million (3.6 percent) with a sensory disability involving sight or hearing
    • 21.2 million (8.2 percent) with a condition limiting basic physical activities, such as walking, climbing stairs, reaching, lifting, or carrying
    • 12.4 million (4.8 percent) with a physical, mental, or emotional condition causing difficulty in learning, remembering, or concentrating
    • 6.8 million (2.6 percent) with a physical, mental, or emotional condition causing difficulty in dressing, bathing, or getting around inside the home
    • 18.2 million of those age 16 and older with a condition that made it difficult to go outside the home to shop or visit a doctor (8.6 percent of the 212.0 million people this age)
    • 21.3 million of those ages 16 to 64 with a condition that affected their ability to work at a job or business (11.9 percent of the 178.7 million people in this age group)

    E&IT products and services that are accessible to people with disabilities appeal to the wider population as well. Accessible design can significantly enhance the sales of a product. For example, all of the following products were first developed in support of people with disabilities and are now used by the wider population:

    • Auto-dialers
    • Flatbed scanners
    • Microphones
    • Speech recognition
    • Speech synthesis
    • Talking ATMs
    • Talking caller ID
    • Vibrating pagers

    Age

    There are 36 million consumers 65 years of age and older living in the United States (Population, 2003). People 65+ years of age are often not able to see, hear, think, or move about as easily as they did when they were younger. In order to enable people 65+ years of age to access and use E&IT, these differences must be accommodated. In addition, 52 percent of people 65+ years of age have some type of disability. Thirty-three percent of persons 65+ years of age have a severe disability.

    By 2030, there will be about 70 million older persons, more than twice the number in 2000. People 65+ represented 12.4 percent of the population in the year 2000, but are expected to grow to 20 percent of the population by 2030 (Administration on Aging, 2002). Furthermore, individuals who are accustomed to operating E&IT will demand accessible E&IT as their functional capabilities diminish.

    Language

    Language is certainly a driving force in today’s market for more accessible E&IT. According to Global Reach, there are 262 million English-speaking people online. Non-English-speaking populations online are 474 million. By the end of 2005, the ratio of English-speaking to non-English-speaking users will decrease significantly (Global Reach, 2003).

    Sixty-four percent of people who visit the Internet seek sites in languages other than English (Global Reach, 2003). In a world where International Data Corporation (IDC) predicted that Internet spending outside the United States will have exceeded $914 billion in 2003, effective Web site globalization is the next imperative of Internet enterprises (IDC, 2000). Despite the vast international opportunities projected, few U.S. companies appear poised to take advantage of them. More than half (55 percent) of U.S. companies do nothing to customize their Web sites for foreign visitors; less than one-quarter even allow a choice of language, according to recent IDC Internet Executive ePanel research. With such minor globalization efforts, it is not surprising that 72 percent of U.S. companies that are online currently draw only 10 percent or less of their e-commerce revenue from outside the United States. To increase their e-commerce revenue, companies must strive to design Web sites that are accessible to the non-English-speaking population.

    Learning Style

    There are three major types of learning styles (Live Text, 2000). They are visual, auditory, and kinesthetic. Visual learners need to see a person’s body language and facial expression to fully understand the content of what is being said. They tend to prefer sitting at the front of a classroom, play, or lecture hall to avoid visual obstructions (e.g., people’s heads). They may think in pictures and learn best from visual displays, including diagrams, illustrated textbooks, overhead transparencies, videos, flipcharts, and handouts. During a lecture or classroom discussion, visual learners often prefer to take detailed notes to absorb the information. Auditory learners learn best through verbal lectures, discussions, talking things through, and listening to what others have to say. Auditory learners interpret the underlying meanings of speech through listening to tone of voice, pitch, speed, and other nuances. Written information may have little meaning until it is heard. These learners often benefit from reading text aloud and using a tape recorder. Tactile/kinesthetic learners learn best through a hands-on approach, actively exploring the physical world around them. They may find it hard to sit still for long periods and may become distracted by their need for activity and exploration. Enabling people to acquire information in the manner most appropriate to their learning style(s) enhances the effectiveness of E&IT and accommodates users with sensory disabilities.

    Experience Level

    Many people who are learning to use an application on the Web for the first time want all the help they can get. There will come a time, however, when the extra help is no longer needed or desired. One of the benefits of accessible design practices is having the ability to customize user interfaces based on the wants, needs, and preferences of individual users.

    Legal Framework

    The following is a summary of key laws, statutes, and standards that have improved accessibility for individuals with disabilities in this country. Each law is summarized, followed by a discussion of who is primarily affected by the law and the law’s approach toward addressing accessibility issues. These laws and standards are a driving force in the market for accessibly designed products, as they set the standards and guidelines for what must be done by the government and industry to accommodate the needs of individuals with disabilities.

    Section 508 of the Rehabilitation Act

    Section 508 of the Rehabilitation Act of 1973 requires that when federal agencies develop, procure, maintain, or use E&IT, they must ensure that individuals with disabilities have access to and use of information that is comparable to the access and use by federal employees who do not have disabilities, unless an undue burden (significant expenses or difficulties) is imposed on the agency. The law also requires that individuals with disabilities in the general public seeking information or services from a federal agency have access to information and services comparable to that provided to individuals without disabilities, unless undue burden is imposed on the agency. When compliance does impose an undue burden, agencies must still provide disabled individuals with the information and data by allowing them to use it by an alternative means of access (e.g., captioning, audio description).

    Section 508 covers E&IT such as computer hardware, software, networks, ancillary equipment, firmware, technology services, telecommunications products, information kiosks and transaction machines, World Wide Web sites, multimedia, and office equipment such as copiers and fax machines. Section 508 does not cover equipment that contains embedded information technology that is used as an integral part of the product but the principal function of which is not the acquisition, storage, manipulation, management, movement, control, display, switching, interchange, transmission, or reception of data or information (e.g., HVAC equipment and medical equipment). As a guideline, E&IT systems can be considered to be accessible to individuals with disabilities if they can be used in a variety of ways that do not depend on a single sense or ability.

    Section 508 has the potential to greatly improve accessibility to E&IT for individuals with disabilities. The Federal Government will likely become a better employer to the many people with disabilities who work for it, as well as a model employer for industry. In addition, members of the public with disabilities will have greater accessibility to government information and services related to technology.

    Those affected directly by section 508 include federal departments and agencies and vendors that serve the Federal Government. The initial impact is at the procurement stage. Section 508 must be integrated into the procurement process by determ