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  Design for Inclusion: Creating a New Marketplace
(Online Version)

National Council on Disability
1331 F Street, NW, Suite 850
Washington, DC 20004

This report is also available in alternative formats and on NCD’s award-winning Web site (www.ncd.gov).

Publication date: October 28, 2004

202-272-2004 Voice
202-272-2074 TTY
202-272-2022 Fax

Note: The views contained in this report do not necessarily represent those of the Administration, as this and all NCD documents are not subject to the A-19 Executive Branch review process.

Reference herein to any specific commercial product, process, or service by trade name, trademark, manufacturer, or otherwise does not constitute or imply its endorsement by the National Council on Disability.


October 28, 2004

The President
The White House
Washington, D.C. 20500

Dear Mr. President:

On behalf of the National Council on Disability (NCD), I am submitting a report entitled, Design for Inclusion: Creating a New Marketplace. This report aims to educate designers and manufacturers about the way electronic and information technology (E&IT) intersects with the needs of individuals with disabilities, and how designing with access in mind can significantly increase the size of targeted markets for E&IT.

Designing with access in mind can be accomplished through universal design. Universal design is a process to ensure that electronic and information technology is inclusive, accessible, and usable by everyone, including people with disabilities. Incorporating universal design processes when developing E&IT is one solution to accommodating people with disabilities that also improves the usability of the products for the rest of the population. NCD’s research attempts to understand the market for universally designed mainstream consumer products and services, document successful universal design development processes, understand consumer needs, understand universal design facilitators and barriers, and identify and address current issues in universal design.

This research falls at a time when understanding and incorporating universal design into the development process are most crucial. We are in the window of opportunity for implementing Section 508 of the Rehabilitation Act of 1973 (as amended). Section 508 requires the Federal Government to purchase accessibly designed E&IT. If progress is not made quickly in improving the skills of government and industry employees on accessibility issues, the window will soon shut with little having been accomplished.

Progress must be made now, and the purpose of this report is to present the information and recommendations that will guide this progress.

Sincerely,

Lex Frieden
Chairperson

(The same letter of transmittal was sent to the President Pro Tempore of the U.S. Senate and the Speaker of the U.S. House of Representatives.)


1331 F Street, NW ¢ Suite 850 ¢ Washington, DC 20004
202-272-2004 Voice ¢ 202-272-2074 TTY ¢ 202-272-2022 Fax ¢ www.ncd.gov


National Council on Disability Members and Staff

Members
Lex Frieden, Chairperson, Texas
Patricia Pound, First Vice Chairperson, Texas
Glenn Anderson, Ph.D., Second Vice Chairperson, Arkansas
Milton Aponte, J.D., Florida
Robert R. Davila, Ph.D., New York
Barbara Gillcrist, New Mexico
Graham Hill, Virginia
Joel I. Kahn, Ph.D., Ohio
Young Woo Kang, Ph.D., Indiana
Kathleen Martinez, California
Carol Novak, Florida
Anne M. Rader, New York
Marco Rodriguez, California
David Wenzel, Pennsylvania
Linda Wetters, Ohio

Staff
Ethel D. Briggs, Executive Director
Jeffrey T. Rosen, General Counsel and Director of Policy
Mark S. Quigley, Director of Communications
Allan W. Holland, Chief Financial Officer
Julie Carroll, Attorney Advisor
Joan M. Durocher, Attorney Advisor
Martin Gould, Ed.D., Senior Research Specialist
Geraldine Drake Hawkins, Ph.D., Program Analyst
Pamela O’Leary, Interpreter
Brenda Bratton, Executive Assistant
Stacey S. Brown, Staff Assistant
Carla Nelson, Office Automation Clerk

Dedication

This National Council on Disability report is dedicated to Ronald Mace, “a nationally and internationally recognized architect, product designer, and educator whose design philosophy challenged convention and provided a design foundation for a more usable world. He coined the term ‘universal design’ to describe the concept of designing all products and the built environment to be aesthetic and usable to the greatest extent possible by everyone, regardless of their age, ability, or status in life.” (The Center for Universal Design)

Acknowledgments

The National Council on Disability (NCD) wishes to express its appreciation to W. Bradley Fain of Georgia Tech Research Institute (GTRI), who was the principal investigator for this project. Researchers in GTRI’s Electronic Systems Laboratory performed the work documented in this report. NCD acknowledges the contributions of Steve Jacobs of the Ideal Group, who performed the market definition and research of this report. NCD also acknowledges the participation of the industry partners that supported the industry study portion of this research. The industry partners provided invaluable insight into the impact of Section 508 on business and the barriers and facilitators relating to the adoption of universal design principles. NCD also acknowledges the donation of equipment and services utilized during the user study portion of the research. The following companies provided products and services, at no cost to the project, for user testing: HP, Nokia, and SENCORE Electronic Test Equipment.
NCD would also like to acknowledge the efforts of Gerry Field, WGBH Boston, for providing a closed captioning test stream used in user testing.


Table of Contents

Executive Summary
Introduction
Section A: The Definition of Universal
Section B: Description of the Research Process

Section C: Selection of the Product Lines for the Study
Section D: Definition of the Market Environment-Literacy
Section E: Customer Analysis

Section F: Analysis of the International Market

Section G: User Study Section H: Product Analysis: Breakdown by Disability Groups

Section I: Industry Study

Section J: Discussion
Section K: Conclusions
List of Acronyms and Abbreviations
Bibliography
Appendix

List of Tables

Table 1: Candidate Product Lines
Table 2: Candidate Product Line Evaluation Results


Executive Summary

Designing with access in mind can significantly increase the size of targeted markets for electronic and information technology (E&IT). Good business practice dictates that designers and engineers avoid unintentionally excluding large populations of consumers from accessing and using the E&IT they develop and manufacture. People with disabilities are at the highest risk of exclusion. Other consumer groups are also at risk. They are—

  • Individuals 65+ years old

  • Consumers living in low-bandwidth information infrastructures

  • People who never learned to read

  • Users of English as a Second Language (ESL)

  • Tourists and people living in multilingual societies

  • Consumers living in high-density populations

Designing with access in mind can be accomplished through universal design (UD). Universal design is a process to ensure that E&IT is inclusive, accessible, and usable by everyone, including people with disabilities. Accessible design is a step forward when developing E&IT products, but it tends to lead to technologies that will be used separately, or in addition to, the main E&IT product, which diminishes the effectiveness of designing for all. Incorporating UD processes when developing E&IT is one solution to accommodating people with disabilities that also improves the usability of the products for the rest of the population.

The National Council on Disability (NCD) undertook this research to understand the market for universally designed mainstream consumer products and services, document successful UD development processes, understand consumer needs, understand UD facilitators and barriers, and identify and address current issues in universal design. This research comes at a time when understanding and incorporating UD into the development process are most crucial. We are in the window of opportunity for implementing section 508. If progress is not made quickly in improving the skills of government and industry employees on accessibility issues, the window will soon shut with little having been accomplished. If industry does not see that federal agencies are serious about implementing section 508 in a consistent manner, companies will shift the monetary and human resources needed for improving accessibility to product development opportunities that offer a higher return on investment. Progress must be made now, and the purpose of this report is to present the information and recommendations that will guide this progress.

Through this research, NCD aims to educate designers and manufacturers about how electronic and information technology intersects with the needs of individuals with disabilities. In addition to providing knowledge about disabilities, we see the importance here and now of educating individuals on universal design. Currently, many business people have never heard of UD, and many of those who have do not understand that it is more than just a design for disability. This research aims to provide businesses with the knowledge of UD methods they need to clearly see how their complex products can be made accessible in a cost-effective way.

As part of this research, six product lines were analyzed from the telecommunications, software, consumer electronics, and digital services industries for both accessibility and usability. We estimated how useful these products are to people with disabilities and whether the products conformed to section 508 standards and section 255 guidelines. We were able to present recommendations for improving such products. At a time when the incorporation of universal design is crucial, NCD hopes that the information provided in this report will motivate and drive the development of more universally, accessibly designed E&IT.

Important Findings and Recommendations
User Study. The purpose of the user study was to document and understand user experiences with the six product lines under study. The experiences and thoughts of the consumer with a disability provided important insight into the future design of accessible products and can potentially influence the universal design process. The key findings of the user study are as follows:

  • Users with disabilities are often asked to pay high prices for phones with feature sets that are not useful to them.

  • Rapid changes in technology often cause decreases in accessibility.

  • Users are reluctant to adopt technologies that have proven frustrating in the past.

  • Users have difficulty finding devices that match their functional capabilities because of the lack of familiarity sales associates have with accessibility features.

  • Users are reluctant to invest in technologies that have an unproven accessibility record.

  • Accessibility solutions must consider the needs of the individual with disabilities.

Substantial increases in accessibility will be required before increased sales to members of the disability community are realized.

Product Analysis. A detailed product line analysis was conducted for each of the product lines selected for study. The purpose of this research was to document accessibility issues that prevent people with disabilities from fully accessing the selected products and to document accessibility features that either are currently offered or could be offered by manufacturers. The end result of this product analysis was the assignment of an accessibility grade to each product line for each disability group. These grades may be useful to designers and manufacturers to identify the target populations that should be consulted during the design process so that more accessible design features are incorporated into new products.

Industry Study. The purpose of the industry study was to document UD practices within industries represented by the six product lines selected for study. Five categories of facilitators and barriers to accessible design were examined: design, organizational, informational, financial, and legal. A discussion of these barriers and facilitators as experienced by the six companies is included in this section.

In addition, 11 business concerns were identified as having an influence on UD practices within an organization. Each business concern had a different level of influence, depending on the strength of the other factors. The factors influencing the adoption of UD practices included the business case, strategy and policy, demand and legislation, marketing and sales, research, design, testing, resource allocation and funding, organization and staff, training, and the customer and consideration of people with disabilities.

All the companies that participated in the industry study have made strategic decisions to address the accessibility of their products and services. A few of the companies had long-standing accessibility programs that were reinvigorated by the technical requirements of section 508. Other companies initiated their accessibility activities while planning for their response to section 508. In both cases, section 508 clearly has had an impact on the way accessibility and UD are being addressed by industry. The industry study found that the most common approaches to addressing accessibility issues are—

  • Increasing awareness of employees

  • Integrating accessibility requirements into the design process

  • Performing accessibility verification testing

  • Establishing an accessibility program office

Discussion. Through this research, we have come to better understand the market for universally designed mainstream consumer products and services, documented successful universal design development processes, achieved a better understanding of consumer needs, analyzed UD facilitators and barriers, and identified and addressed current issues in universal design. This research program has found that—

  • A market for universally designed products and services exists.
  • UD principles can be easily incorporated into current design practices.
  • Products designed to be accessible sometimes do not meet the needs of users.
  • Legislation is currently both a facilitator and a barrier to UD.
  • Many barriers to UD remain and must be addressed before significant progress can be made.

Several important recommendations can be made from this research for designers, developers, federal agencies, and companies striving to incorporate universal design into their development process:

Strategies for Government and Industry to Promote Universal Design

    Recommendation #1. Use standards (government or industry) to prohibit nonessential features that pose accessibility problems unless an alternative interface that solves the problem is provided.

    Recommendation #2. Use standards (government or industry) to eliminate interoperability problems that create accessibility problems.

    Recommendation #3. Use market forces to regulate features that pose intermediate levels of accessibility problems. Require labeling and other information to be provided, and allow recourse through tort (warranty) as well as through general demand, as reflected in consumer purchases.

    Recommendation #4. Develop training materials and educational articles documenting the market potential for UD products and services.

Strengthening the Impact of Section 508
Section 508 was developed to govern the purchase of accessible electronic and information technology purchased by the Federal government. Despite having been in place for nearly three years, section 508 has yet to reach its potential. One of the greatest shortfalls of Section 508 is the lack of understanding of and attention to the functional performance requirements.

    Recommendation #5. Institute procedures designed to ensure that due diligence is given to section 508 procurement requirements. Perform an internal analysis of the impact of section 508 on the procurement of actual products. Publish the results of the analysis as a way of convincing industry that the Federal Government is committed to section 508.

    Recommendation #6. Consider requesting supporting evidence for claims made on voluntary product accessibility templates (VPATs) from all vendors responding to bid proposals.

    Recommendation #7. Develop a quick accessibility checklist for specific product lines likely to be procured by the Federal Government. The quick accessibility checklist would assist procurement officials in market research by providing them with a list of items that they can inspect themselves when procuring products. The checklist would be tailored to specific product lines and would not require detailed expertise to evaluate.

    Recommendation #8. Develop guidance for reporting conformance with functional performance criteria guidelines.

    Recommendation #9. Support the coordination of state and local government adoption of section 508 technical requirements. Provide state and local governments with documents and training programs designed to ensure unification of technical requirements.

    Recommendation #10. Study and document the nontechnical aspects of accessibility, including social, psychological, and organizational accessibility. Promote UD solutions that consider all aspects of accessibility.

Promoting the Inclusion of Universal Design in Industry Practices
Companies are not aware of the design process modifications needed to incorporate universal design principles. The Federal Government should support the refinement of specific design process interventions that can easily be incorporated.

    Recommendation #11. Develop, test, and disseminate methodologies for integrating UD into existing design practices.

    Recommendation #12. Support the development of university-level training materials that could be incorporated into the curriculums of existing design-oriented degree programs. The training materials should include awareness-expanding videos and other teaching resources that illustrate the potential impact of key design process interventions on the lives of people with disabilities and other beneficiaries of UD.

    Recommendation #13. Develop, test, and disseminate design reference users to illustrate the range of functional capabilities and limitations typical among people with disabilities. Design reference users (popular in specifying the target population in Department of Defense acquisitions) is a set of descriptions of prototypical users who, taken together, express the range of functional capabilities and limitations of the population that must be accommodated by the design project. The use of design reference users would greatly simplify the need for designers to research and integrate information pertaining to the functional limitations and capabilities of people with disabilities.

    Recommendation #14. Develop a standard methodology for testing accessibility and comparing the accessibility of similar products.

    Recommendation #15. Coordinate with industry to promote the integration of accessibility concepts, principles, and guidelines into the development tools used by designers to develop products.

Creating a New Marketplace
Consumers with disabilities find many E&IT products to be inaccessible. A sizeable un-tapped market for universal design products and services exists. However, few companies appreciate the size of the market or know how to tap its potential.

    Recommendation #16. Develop an information clearinghouse where users can obtain information about accessibility issues and the features designed to address the issues for specific product lines. Educate consumers on how to shop for UD products and services. List vendor resources where consumers can obtain more information about UD products.

    Recommendation #17. Develop marketing strategies and approaches that will facilitate a connection with people with disabilities.

    Recommendation #18. Train people with disabilities to become subject-matter experts for the purpose of participating in design focus groups and accessibility evaluations.

    Recommendation #19. Create job-related outcomes for bulk purchasers for the successful procurement of products and services with UD features.

Conclusions
People with disabilities want to use the same products that everyone else uses. They do not want to be limited to specialized products that are more costly. Implementation of UD is the best way to satisfy this desire of people with disabilities, while also providing more cost-effective products for all users. While it is impossible to satisfy the needs of all users, products and services that come closer to accommodating a variety of physical and cognitive differences will benefit both users and companies.

Introduction

The explosive development of information technology is rapidly changing the way we work, shop, communicate, and play. In the 19th and early 20th centuries, our grandparents saw America change from an agrarian society to an industrial one. We are now in the middle of a second transformation, from an industrial society to an information society, sparked by the development of information science, microprocessors, and wireless technology. Information technology and telecommunications are now relied upon for routine daily activities that contribute to overall quality of life, such as making doctor’s appointments, obtaining directions, and purchasing goods and services. Companies are increasingly expanding their presence into emerging markets. As the National Council on Disability (NCD) points out, “Companies are serving populations they have never before served” (NCD, 2002).

Every consumer is different. No two people have the exact same set of learning styles, abilities, experiences, and educational background. What used to be one market of billions of consumers is evolving into billions of markets of one consumer, as computer technology makes it economical for products to be customized to meet the user’s needs. This marketing shift is a dramatic change from a few short years ago. To remain competitive, companies must learn to develop products that accommodate the wants, needs, and preferences of as many individual consumers as is technically possible and economically feasible.

Designing with access in mind can significantly increase the size of targeted markets for electronic and information technology (E&IT). Good business practice dictates that designers and engineers avoid unintentionally excluding large populations of consumers from accessing and using the E&IT they develop and manufacture. People with disabilities are at a high risk of exclusion. Other consumer groups are also at risk. They are—

  • Individuals 65+ years old
  • Consumers living in low-bandwidth information infrastructures
  • People who never learned to read
  • Users of English as a Second Language (ESL)
  • Tourists and people living in multilingual societies
  • Consumers living in high-density populations

Universal design (UD) has been proposed as a means to meet needs of consumers, including those with special needs, while maximizing a company’s potential to develop a marketable, easy-to-use product. The purpose of this research program is to understand the market for universally designed mainstream consumer products and services, document successful UD development processes, understand consumer needs, understand UD facilitators and barriers, and identify and address current issues in universal design.

The future of design for inclusion is in jeopardy. We are in the window of opportunity for implementing section 508. If progress is not made quickly in improving the skills of government and industry employees on accessibility issues, the window will soon shut with little having been accomplished. If industry does not see that federal agencies are serious about implementing section 508 in a consistent manner, companies will shift the monetary and human resources needed for improving accessibility to product development opportunities that offer a higher return on investment. Progress must be made now, and the purpose of this report is to present the information and recommendations that will guide this progress.

Through this research, NCD aims to educate designers and manufacturers about how electronic and information technology intersects with the needs of individuals with disabilities. In addition to providing knowledge about disabilities, we see the importance here and now of educating individuals on universal design. Currently, many people business people have never heard of UD, and many of those who have do not understand that it is more than just a design for disability. This research aims to provide businesses with the knowledge of UD methods they need to clearly see how their complex products can be made accessible in a cost-effective way.

This study examined the philosophical, economic, and technological rationales that currently drive the development of UD and identified specific barriers to increased implementation, while also addressing commonly held assumptions about universal design. Six product lines were analyzed from the telecommunications, software, consumer electronics, and digital services industries for both accessibility and usability. We estimated how useful these products are to individuals with disabilities and whether the products conform to section 508 requirements and section 255 guidelines. In doing so, we were able to present recommendations for improving such products. This report aims to aid industry in adopting UD practices by using the information obtained on current industry practices, barriers, and facilitation factors to investigate methods for motivating companies to incorporate UD methods in product development.

At a time when the incorporation of universal design is crucial, NCD hopes that the information provided in this report will motivate and drive the design for more universally designed E&IT.

Definition of Universal Design
Universal design, or design for inclusion, is a process to ensure that E&IT is inclusive, accessible, and usable by everyone, including people with disabilities. Accessible design is a step forward when developing E&IT products, but it tends to lead to technologies that will be used separately, or in addition to, the main E&IT product, which diminishes the effectiveness of designing for all. Incorporating UD processes when developing E&IT is one solution to accommodating people with disabilities that also improves the usability of the products for the rest of the population.

The above definition encapsulates what it means to design with universal access in mind. UD has been referred to as many things and has been defined in many ways and with many perspectives. Despite the differences in interpretation and definition, one thread that ties the perspectives together is that all people, young and old, with and without disabilities, can have access to the same opportunities. Some alternative terms that have been used to refer to UD are inclusive design, design for inclusion, lifespan design, transgenerational design, barrier-free design, design-for-all, and accessibility. The first four terms have their roots in accomplishing social inclusion, the next two have their roots in design of the built environment, and the last is linked to legislated requirements for accommodation (Ostroff, 2001).

The term universal design was originally coined in the 1970s by Ronald Mace.

Ron Mace was a nationally and internationally recognized architect, product designer, and educator whose design philosophy challenged convention and provided a design foundation for a more usable world. He coined the term “universal design” to describe the concept of designing all products and the built environment to be aesthetic and usable to the greatest extent possible by everyone, regardless of their age, ability, or status in life (Center for Universal Design, n.d.).

Other characteristics of UD are summarized, in part, from interviews with visionaries regarding accessibility and UD (Fain et al., 2001). The visionaries talked about including a wide range of individuals in all stages of the design process; integrating accessible features so they don’t stand out (resulting in social integration); and creating things so that they can be made available “out of the box,” enabling as many people as possible to use them. It is considered a design methodology and an extension of the user-centered design process. Additional variations include the following:


…[T]he practice of designing products or environments that can be effectively and efficiently used by people with a wide range of abilities operating in a wide range of situations (Vanderheiden, 1997, p. 2014).

…[B]uilding products that are robust and accommodating. Universal designs take account of differences in sight, hearing, mobility, speech, and cognition. Universal design helps not only people with disabilities, but also any of us when we’re tired, busy, or juggling many tasks (Francik, 1996).

…[T]he design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design. The intent of universal design is to simplify life for everyone by making products, communications, and the built environment more usable by as many people as possible at little or no extra cost. Universal design benefits people of all ages and abilities (Center for Universal Design, n.d.).

A much greater awareness of disabilities has evolved in the last century, in part as a result of a significant increase in the human lifespan. The general population has had greater exposure to human limitation as the people around them have aged and developed limitations, while at the same time living outside institutions and becoming more independent. This exposure has increased awareness of limitations that can impede the average individual and has led to design changes in products to help overcome these limitations. Initially, these design changes were implemented as special features that added to the cost and stood out as features for people with special needs. Over time, designers began to recognize that many design changes could be made on a larger scale, reducing the cost and benefiting a larger portion of the population (Center for Universal Design, n.d.). Research led to the formulation of design principles that describe the objectives of UD.

In 1997, North Carolina State University’s Center for Universal Design documented and published seven Principles of Universal Design (1997):

  • Equitable Use: The design is useful and marketable to people with diverse abilities.
  • Flexibility in Use: The design accommodates a wide range of individual preferences and abilities.
  • Simple and Intuitive Use: Use of the design is easy to understand, regardless of the user’s experience, knowledge, language skills, or current concentration level.
  • Perceptible Information: The design communicates necessary information effectively to the user, regardless of ambient conditions or the user’s sensory abilities.
  • Tolerance for Error: The design minimizes hazards and the adverse consequences of accidental or unintended actions.
  • Low Physical Effort: The design can be used efficiently and comfortably and with a minimum of fatigue.
  • Size and Space for Approach and Use: Appropriate size and space are provided for approach, reach, manipulation, and use, regardless of the user’s body size, posture, or mobility.

These principles serve as guidelines for the designers of accessible products. If these principles are incorporated into and considered during the design process, the result will be products that are accessible to a wide range of users. In addition to principles such as the ones mentioned above, standards have been and will continue to be developed that serve as guidelines for designers and manufacturers. These standards mandate that products, services, or places are accessible to particular groups of people and provide requirements that must be met. Universal designers must incorporate these principles and standards and use them for guidance when developing products and services to be accessible to the wide population.

The definition of UD must address the population it is intended to benefit. Consideration must be given to various disability groups—blind, low vision, deaf, limited hearing, limited manual dexterity, limited cognition, and lack of reading ability—keeping in mind that these limitations may result from situational constraints rather than a formally defined disability, as defined below:

    OPERABLE WITHOUT VISION = is required by people who are blind – and – people whose eyes are busy (e.g., driving your car or phone browsing) or who are in darkness.

    OPERABLE WITH LOW VISION = is required by people with visual impairment – and – people using a small display or in a smoky environment.

    OPERABLE WITH NO HEARING = is required by people who are deaf – and – by people in very loud environments or whose ears are busy or are in forced silence (library or meeting).

    OPERABLE WITH LIMITED HEARING = is required by people who are hard of hearing – and – people in noisy environments.

    OPERABLE WITH LIMITED MANUAL DEXTERITY = is required by people with a physical disability – and – people in a space suit or chemical suit or who are in a bouncing vehicle.

    OPERABLE WITH LIMITED COGNITION = is required by people with a cognitive disability – and – people who are distracted or panicked or under the influence of alcohol.

    OPERABLE WITHOUT READING = is required by people with a cognitive disability – and – people who just haven’t learned to read this language, people who are visitors, people who left reading glasses behind (Vanderheiden, n.d.).

While there is no strong basis for characterizing UD and discriminating UD products from non-UD products, a few sets of evaluation criteria have been identified. The Center for Universal Design has developed two versions of Universal Design Performance Measures. The consumer version helps guide personal purchasing decisions. The designer’s version “…provides a good relative assessment of universal usability, but the measures are not an absolute tool for achieving universal design” (Story, 2001). These measures consider questions for phase of use of commercial products: packaging, instructions, product installation, use, storage, maintenance, repair, and disposal. In addition, Vanderheiden (2001) has identified three levels for evaluating products. Level 1 is assigned for features that, if not implemented, will cause a product to be unusable for certain groups or situations. Level 2 is assigned for features that, if not implemented, will make the product very difficult to use for some groups and situations. Level 3 is assigned for features that, if implemented, will make the product easier to use but do not make it usable or unusable.

Now that UD definitions, principles, and evaluation techniques have been discussed, the question becomes, “What is the reality of UD?” In other words, “Is UD achievable?” The answer to this question depends, in part, on how UD is defined. On the one hand, there is Ronald Mace’s definition, which indicates that people from all walks of life should have the same opportunities. At some level, this is achievable. Consider the curb cut. Curb cuts came about because of the Americans with Disabilities Act (ADA), but it turns out that they are beneficial to all of society: people pushing baby strollers or using roller blades, for example. The curb cut is most definitely considered to have achieved UD. On the other hand, one viewpoint of UD suggests the ideal that designs should be usable by individuals under every circumstance. While it’s true that many things are usable by a range of individuals, not all of those things are designed in an ideal manner for those same individuals. It is not possible to account for every variation in human ability, need, and preference. As stated by Story, Mueller, and Mace (1998),

It is possible to design a product or an environment to suit a broad range of users, including children, older adults, people with disabilities, people of atypical size or shape, people who are ill or injured, and people inconvenienced by circumstance. [Yet,] it is unlikely that any product or environment could ever be used by everyone under all conditions. Because of this, it may be more appropriate to consider universal design a process, rather than an achievement.

Role of Assistive Technology in Universal Design

According to the U.S. Assistive Technology Act of 1998,

The term assistive technology means technology designed to be utilized in an assistive technology device or assistive technology service. The term assistive technology device means any item, piece of equipment, or system, whether acquired commercially, modified, or customized, that is used to increase, maintain, or improve functional capabilities of individuals with disabilities (Assistive Technology Act, 1998).

People with disabilities are commonly aided by the use of assistive technology (AT). Users with visual impairments may benefit from the use of the following ATs:

  • Speech input and synthesized speech output

  • Screen readers

  • Screen magnifiers

  • Screen projectors

  • Signage and text printed in Braille and large letters with high contrast, standardized keyboards and keyboard layout with landmarks

  • Visual, acoustic, and tactile feedback and alert signals

  • Smart cards that provide a preferred user interface and output

  • Audio recorded information

    Users with hearing impairments may benefit from the use of the following ATs:

  • Text telephones

  • Nonverbal information

  • Visual, acoustic, and tactile feedback and alert signals

  • Adjustable signal level and tone on audio devices

  • Adjustable temporal and spatial resolution in visual communications

  • Volume control

  • Additional earpieces

  • Provisions for inductive coupling to hearing aids

    Users with mobility impairments may benefit from the use of the following ATs:

  • Tilting keyboards and keypads

  • Hands-free data entry and response selection

  • Speech input

  • Intelligent word prediction software

  • Alternative pointing devices, such as mouth sticks

  • Keyboard controllers

  • Body position switches

  • Book holders and page turners

  • Arm supports

  • Touchscreens

  • Remote switches

    Users with cognitive disabilities may benefit from the use of the following ATs:

  • Standardized icons

  • Tactile cues

  • Landmarks, both visual and tactile

  • Speech-synthesized output

  • Speech input

  • Visual examples using drawings and icons for help systems

Some of these assistive technologies can be designed into the product lines themselves; others must be used externally to the device. There is an ongoing debate regarding the role of AT in universal design. At the core of the issue is whether the capabilities of AT should be built into mainstream products (those designed for the general public) or whether they should be separate products that can be used with mainstream products by those who need them. There are three schools of thought regarding the use of AT:

1. AT should be the primary solution to providing people with disabilities access to E&IT.

2. E&IT manufacturers should enhance the accessibility of their products to extents that are technically possible and economically feasible. Beyond this, AT should be used.

3. E&IT manufacturers should make all their products accessible by everyone, under all circumstances, in any situation.

While it is clear that a single design cannot accommodate all individuals in all contexts (Stephanidis, 2001; Vanderheiden, 1990), an inclusive design can accommodate a larger number of people than one designed for the “average” user. In addition, ATs themselves cannot readily accommodate the needs of all users, and it is burdensome and costly for AT to keep up with changing mainstream technologies. On the other hand, AT developers have detailed knowledge about the needs of users with various functional limitations, and they can develop better products if they can focus on the needs of their target users.

Some believe that the solution is for AT developers to develop better products rather than mainstream developers trying to design products that are useful to everyone. However, with this approach, people who need assistive technology are required to purchase AT products in addition to the mainstream products. They must also carry their AT device around so that they always have the capability to use a product. The best solution is, perhaps, a middle ground, keeping in mind that part of UD is ensuring compatibility with some types of AT (e.g., touchsticks), but UD doesn’t have to require the use of AT.

…[U]niversal design in [information technology and telecommunications] IT&T products should not be conceived as an effort to advance a single solution for everybody, but as a user-centered approach to providing products that can automatically address the possible range of human abilities, skills, requirements, and preferences (Stephanidis, 2001).

Assistive technology development, whether or not it is integrated in mainstream products, is critical. The Assistive Technology Act of 1998 (P.L. 105-394) provides federal support for research and promotion of AT; Title II specifically relates to coordinating research for assistive technology and universal design (U.S. Department of Commerce, 2003).

There are a number of arguments against the design of AT as separate products:

  • AT requires added cost on top of the mainstream products and is affected, in part, by insurance reimbursement policies (U.S. Department of Commerce, 2003).

  • AT is sometimes prohibitively expensive, even without the cost of the mainstream products.

  • It is not always possible for a person to carry around all necessary AT products.

  • AT is focused on a limited audience.

  • Different AT is needed to accommodate different functional limitations.

  • The economics of ATs are such that the limited market and limited purchasing power of the market will likely limit the abilities of AT companies to keep up with the pace of mainstream technologies.

  • Often when an innovation in mainstream technology takes place, an update in the AT is required; this results in extra cost for the person requiring AT or, at the very least, introduces risk. For example, installation of a new software product may interfere with the operation of existing AT. Technology is changing so rapidly that once an access problem is solved, it is common for a new access problem to surface (Stephanidis, 2001; Emiliani, 2001).

  • While ATs can be portable, security concerns may prohibit their use; for example, a library may prohibit the installation of a screen magnifier on a public computer.

  • AT companies do not have the resources needed to work closely with companies to ensure compatibilities with their products or to do product testing (U.S. Department of Commerce, 2003).

  • AT companies often do not share the features they have planned for their products with other companies until the AT is released. While industry would like to have the data sooner, AT companies are reluctant to promise technologies that they might not be able to deliver.

Arguments favoring the design of ATs as separate products include the following:

  • AT allows companies to focus on the development of their specialized products, thus resulting in a better job of handling the accessibility issues to meet the needs of people with disabilities.

  • It is possible for AT to become so mainstream that it is no longer considered AT. Eyeglasses, for example, are no longer thought of as assistive technology, and closed-captioning and voice recognition software are becoming more commonplace.

  • AT is better equipped to handle specialized or rare needs of people with disabilities, and there will likely always be a need for some forms of assistive technology. In addition, AT can be tailored to address unique needs (U.S. Department of Commerce, 2003).

Arguments for integrated AT and UD include the following (Vanderheiden, 1990; Winograd, 1997):

  • Many product adaptations necessary to accommodate some functional limitations can be implemented in mainstream products at little or no extra cost.

  • Many product adaptations necessary to accommodate some functional limitations can also facilitate use by the general population (e.g., the curb cut). Some benefits of implementing accessibility features that have a more global benefit include lower fatigue, increased speed, and lower error rates.

  • AT cannot accommodate the needs of the many individual subgroups that have special needs (e.g., mild versus severe hearing loss).

  • Special features can be integrated into mainstream products so they are transparent to users who don’t need them (e.g., “sticky keys”).

Regardless of how people with disabilities use the technology, it will have a large impact on their independence and ability to fully participate in society, resulting in an added cost benefit to society as a whole (Vanderheiden, 1990). The population of people who may require some sort of accommodation is ever-growing with the increase of the elderly population, so much so that the term “general population” possibly should be redefined in the minds of designers. Although the market potential for products is great, the limited population for any given AT creates financial constraints for small companies that focus on AT development. Large companies typically have the finances but not the expertise to address a wide range of needs (AAATE, 2003). Complications stem not only from the wide variety of functional limitations but also from the ever-increasing need for rapid configuration of technologies to accommodate environmental and other contextual needs. The increasingly mobile society, for example, may mean that individuals need specialized accommodation over a period of a day or even hours, while a more fixed environment may require little variation in configuration. “…[I]n the context of the emerging distributed and communication-intensive information society, users are not only the computer-literate, skilled, and able-bodied workers driven by performance-oriented motives, nor do users constitute a homogeneous mass of information-seeking actors with standard abilities, similar interests, and common preferences with regard to information access and use” (Stephanidis, 2001, p. 6). The AT industry alone cannot address the variable contexts that create a need for more customized situational technologies.

If products are not going to be designed with AT built in, they need to be designed from the ground up to be fully compatible with AT, and AT needs to be designed so well that people with disabilities no longer have accessibility issues with products. If products are designed with UD principles in mind, they will likely be accessible to a large number of people with disabilities without the use of AT. Regardless of the resolution to this debate, if any, AT and mainstream developers must work together to achieve the greatest accommodation possible and to develop adaptors, when necessary. “The use of an adaptor is appropriate when two systems cannot otherwise accommodate each other; this is the case when accessibility problems are alleviated by the choice of alternative input/output devices or by communication via an alternative modality” (Benyon, Crerar, and Wilkinson, 2001). Thus, there is a place in society for both integrated AT and UD, as well as for separate AT products.

Research Process

An extensive research program was conducted to complete each of the research activities documented in this report. This research program was conducted by examining the roles and perspectives of industry, Federal Government, and consumers with respect to the six product lines that are important to people with disabilities. The six product lines studied were automated teller machines (ATMs), cellular phones, distance learning software, personal digital assistants (PDAs), televisions, and voice recognition technologies. For more information about the research process undertaken in preparing this report and additional information, please consult the online version of the report at http://www.ncd.gov.

Section A: The Definition of Universal Design

Note: This is the full version of the section abbreviated for the print version.

Universal design (UD), or design for inclusion, is a process to ensure that electronic and information technology (E&IT) is inclusive, accessible, and usable by everyone, including people with disabilities. Accessible design is a step forward when developing E&IT products, but it tends to lead to technologies that will be used separately, or in addition to, the main E&IT product. This diminishes the effectiveness of designing for all. Incorporating UD processes when developing E&IT is one solution to accommodating people with disabilities that also improves the usability of the products for the rest of the population.


The above definition encapsulates what it means to design with universal access in mind. UD has been referred to as many things and has been defined in many ways. In their book entitled The Universal Design Handbook, Wolfgang Preiser and Elaine Ostroff (2001) describe the concept of universal design as a term that was first used in the United States by Ronald Mace in 1985. The concept took form in the realm of the built environment and has since spread to many arenas, including information technology (IT). Despite the differences in interpretation and definition, one thread that ties the perspectives together is that all people, young and old, with and without disabilities, can have access to the same opportunities. An architect in the 1970s realized that “…everyone’s functional capacity is enhanced when environmental barriers are removed” (Fletcher, 2002). From the removal of barriers for people with physical disabilities, the concept of UD has expanded to include other disabilities and domains.

The proliferation of UD concepts has evolved in part from accommodating the needs of an aging population, legislation enacted to encourage equal accommodation for people with disabilities, and a desire to achieve mainstreaming of all of society’s peoples. The Industrial Revolution resulted in wider availability of products. The Civil Rights Movement, the Americans with Disabilities Act (ADA), the Rehabilitation Act, and other laws were enacted to help break down barriers that were slowing societal mainstreaming. There were various movements to integrate society in other countries as well. As early as 1969, the Centre on Accessible Environments came to be in the United Kingdom; and in the 1970s, Ronald Mace coined the term “universal design.” Over time, a change in perspective regarding human limitation has been made, “…from treating people as part of the medical model, as dependent, passive recipients of care and services, to a model in which everyone is treated as an equal citizen and disability is seen merely as a social construct” (Sandhu, 2001, p. 3.4).

Some alternate terms that have been used to refer to universal design are inclusive design, design for inclusion, life span design, transgenerational design, barrier-free design, design-for-all, and accessibility. The first four terms have their roots in accomplishing social inclusion, the next two have their roots in design of the built environment, and the last is linked to legislated requirements for accommodation (Ostroff, 2001).

“Ron Mace was a nationally and internationally recognized architect, product designer, and educator whose design philosophy challenged convention and provided a design foundation for a more usable world. He coined the term ‘universal design’ to describe the concept of designing all products and the built environment to be aesthetic and usable to the greatest extent possible by everyone, regardless of their age, ability, or status in life” (The Center for Universal Design, North Carolina State University, 1997). Other characteristics of UD are summarized, in part, from interviews with visionaries regarding accessibility and UD (Fain et al., 2001). The visionaries talked about including a wide range of individuals in all stages of the design process, integrating accessible features so they do not stand out (resulting in social integration), and creating things so that they can be made available “out of the box,” such that as many people as possible can use them. It is considered a design methodology and an extension of the user-centered design process. Additional variations include the following:

“…[T]he practice of designing products or environments that can be effectively and efficiently used by people with a wide range of abilities operating in a wide range of situations.” (Vanderheiden, 1997, p. 2014)

“…[B]uilding products that are robust and accommodating. Universal designs take account of differences in sight, hearing, mobility, speech, and cognition. Universal design helps not only people with disabilities, but also any of us when we’re tired, busy, or juggling many tasks.” (Francik, 1996)

“…[T]he design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design. The intent of universal design is to simplify life for everyone by making products, communications, and the built environment more usable by as many people as possible at little or no extra cost. Universal design benefits people of all ages and abilities.” (Center for Universal Design, n.d.)

A much greater awareness of disabilities has evolved in the last century, in part as a result of a significant increase in the human lifespan. The general population has had greater exposure to human limitation as the people around them have aged and developed limitations, while at the same time living outside of institutions and becoming more independent. This exposure has helped to increase awareness of limitations that can impede the average individual and subsequently to lead to design changes in products to help overcome these limitations. Initially, these design changes were implemented as special features that added to cost and stood out as features for people with special needs. Over time, designers began to recognize that many design changes could be made on a larger scale, reducing cost and benefiting a larger portion of the population (Center for Universal Design, n.d.). Research led to the formulation of design principles that describe the objectives of UD.

In 1997 North Carolina State University’s Center for Universal Design documented and published seven Principles of Universal Design (NC State, 1997). The principles are—

  • Equitable Use: The design is useful and marketable to people with diverse abilities.
  • Equitable Use: The design is useful and marketable to people with diverse abilities.
  • Flexibility in Use: The design accommodates a wide range of individual preferences and abilities.
  • Simple and Intuitive Use: Use of the design is easy to understand, regardless of the user’s experience, knowledge, language skills, or current concentration level.
  • Perceptible Information: The design communicates necessary information effectively to the user, regardless of ambient conditions or the user’s sensory abilities.
  • Tolerance for Error: The design minimizes hazards and the adverse consequences of accidental or unintended actions.
  • Low Physical Effort: The design can be used efficiently and comfortably and with a minimum of fatigue.
  • Size and Space for Approach and Use: Appropriate size and space is provided for approach, reach, manipulation, and use, regardless of the user’s body size, posture, or mobility.

These principles serve as guidelines for the designers of accessible products. If these principles are incorporated into and considered during the design process, the result will be products that are accessible to a wide range of users. In addition to design principles, such as the ones mentioned above, standards have been and will continue to be developed that serve as guidelines for designers and manufacturers. These standards mandate that products, services, or places be accessible to particular groups of people and provide requirements that must be met. Universal design must incorporate these principles and standards and use them as guidance when developing products and services that are accessible to the wide population.


The definition of UD must address the population it is intended to benefit. Consideration must be given to various disability groups—blind, low vision, deaf, limited hearing, limited manual dexterity, limited cognition, and lack of reading ability—keeping in mind that these limitations may result from situational constraints rather than a formally defined disability. Vanderheiden (n.d.) provided the following descriptions of accessibility:


    OPERABLE WITHOUT VISION = is required by people who are blind – and – people whose eyes are busy (e.g., driving your car or phone browsing) or who are in darkness.

    OPERABLE WITH LOW VISION = is required by people with visual impairment – and – people using a small display or in a smoky environment.

    OPERABLE WITH NO HEARING = is required by people who are deaf – and – by people in very loud environments or whose ears are busy or are in forced silence (library or meeting).

    OPERABLE WITH LIMITED HEARING = is required by people who are hard of hearing – and – people in noisy environments.

    OPERABLE WITH LIMITED MANUAL DEXTERITY = is required by people with a physical disability – and – people in a space suit or chemical suit or who are in a bouncing vehicle.

    OPERABLE WITH LIMITED COGNITION = is required by people with a cognitive disability – and – people who are distracted or panicked or under the influence of alcohol.

    OPERABLE WITHOUT READING = is required by people with a cognitive disability – and – people who just haven’t learned to read this language, people who are visitors, people who left reading glasses behind

To expand on the characterization of human limitation, it has been noted that “while some individuals have chronic conditions, anyone may be temporarily disabled” (Story, Mueller, and Mace, 1998). For example, a broken leg, a sprained wrist, the flu, pupils dilated for an eye exam, or the lasting effects of a loud concert are temporarily disabling conditions. Also, circumstances such as poor lighting, high noise levels, adverse weather conditions, carrying packages, wearing bad shoes, or visiting a country where natives speak a different language affect people’s physical, sensory, and cognitive abilities (Story, Mueller, and Mace, 1998).

While there is no strong basis for characterizing UD and discriminating UD products from non-UD products, there are a few sets of evaluation criteria that have been identified. The Center for Universal Design has developed two versions of Universal Design Performance Measures. The consumer’s version helps guide personal purchasing decisions. The designer’s version “…provides a good relative assessment of universal usability, but the measures are not an absolute tool for achieving universal design” (Story, 2001). These measures consider questions for phase of use of commercial products: packaging, instructions, product installation, use, storage, maintenance, repair, and disposal. In addition, Vanderheiden (2001) has identified three levels for evaluating products. Level 1 is assigned for features that, if not implemented, will cause a product to be unusable for certain groups of users or situations. Level 2 is assigned for features that, if not implemented, will make the product very difficult to use for some groups of users and situations. Level 3 is assigned for features that, if implemented, will make the product easier to use, but do not make a product usable or unusable.

Now that UD definitions, principles, and evaluation techniques have been discussed, the question becomes, “What is the reality of UD?” In other words, “Is UD achievable?” The answer to this question depends, in part, on how UD is defined. On the one hand, there is Ronald Mace’s definition, which indicates that people from all walks of life should have the same opportunities. At some level, this is achievable. Consider the curb cut. Curb cuts came about because of ADA legislation, but it turns out that they are beneficial to all of society: people pushing baby strollers or using roller blades, for example. The curb cut may be considered to have achieved UD. On the other hand, there is the viewpoint of UD that suggests the ideal that designs should be usable by individuals under every circumstance. While it is true that many things are usable by a range of individuals, not all of those things are designed in an ideal manner for those same individuals. It is not possible to account for every variation in human ability, need, and preference. As stated by Story, Mueller, and Mace (1998), “It is possible to design a product or an environment to suit a broad range of users, including children, older adults, people with disabilities, people of atypical size or shape, people who are ill or injured, and people inconvenienced by circumstance.” Yet, “it is unlikely that any product or environment could ever be used by everyone under all conditions. Because of this, it may be more appropriate to consider universal design a process, rather than an achievement.”

Section B: Description of the Research Process

The research process for this report can be divided into five steps: identification of product lines, market analysis, user study, product analysis, and industry study. The project made use of existing relationships with industry and consumer groups, and in some cases existing data from these relationships, to directly benefit the current research. The following is a summary of the research process undertaken to conduct each proposed task. The summary is divided according to the section of the report under which each of the research tasks falls.

Identification of Product Lines

The project team identified candidate product lines based on our experience with the use of accessible E&IT products in the disability community, the results of a user survey of use and importance of consumer products conducted by the Wireless Rehabilitation Engineering Research Center (RERC), and the product classification (developed by the Information Technology Technical Assistance Training Center, ITTATC) taxonomy of hardware and devices frequently used by members of the disability community.

Once candidate product lines were identified, the team developed criteria on which to rate the product lines to determine which would be selected for evaluation. These ratings were first considered separately and then collectively for each given product line, and the ratings were then compared across the different product lines to determine the products that would most benefit from this type of research (i.e., the largest benefit to NCD and the disability community). Product lines were then rated individually by each project team member and discussed. Finally, the six highest-scoring product lines were selected for inclusion in the study. The final list of product lines was submitted to NCD for approval along with a summary of the analysis used to nominate the candidate product lines.

Market Analysis

The purpose of conducting the market analysis was to identify and analyze the business elements that create demand for developing, manufacturing, and marketing accessible E&IT. This task had four parts: the definition of the market environment, a customer analysis, an analysis of market trends, and an analysis of the international market.

Definition of the Market Environment

The purpose of this task was to identify both the market and the market trends that affect development of the E&IT products previously identified. We analyzed the characteristics of the market that create the highest demand-pull for accessibly designed E&IT, including market size, market growth rate, market intensity, market consumption, capacity, commercial infrastructure, economic freedom, market receptivity, country risk, and the “accessible design legal climate.” We then identified the characteristics of each market, including population densities; bandwidth; use of language; and current accessible-design-focused laws, standards, and guidelines.

Particular emphasis was placed on identifying the primary forces driving demand for more accessibly designed E&IT, including market forces, aspects of the local environment and the human condition, the legal framework, and standards and guidelines that suggest and/or mandate accessible design practices.

Customer Analysis

The purpose of this analysis was to match customer demand with E&IT products as well as to segment the potential customer communities by physically, environmentally, educationally, and technologically induced accessibility limitations. We began by identifying characteristics of different global consumer communities by each externally induced accessibility limitation. This included addressing commonly held assumptions about the market and the customers. This process was used to analyze all of the major consumer groups identified.

For each customer group, we identified demographics and then isolated and analyzed the demographic sectors that create demand-pull for accessibly designed E&IT. Then we gathered and analyzed disability statistics, where available.

Analysis of Market Trends

In the analysis of market trends we took an in-depth look into how accessible E&IT design practices support marketing “one-to-one,” rather than the mass marketing philosophy of the 1980s. We then analyzed technology trends for each of the product lines under study, and we grouped mainstream business requirements that share common characteristics with the access needs of people with disabilities. We also looked at the market forces that drive the demand for accessibly designed cellular phones, personal digital assistants (PDAs), televisions, voice recognition software, distance learning education, and automated teller machines (ATMs).

International Market

This section of our research focused on examining the markets in countries other than the United States. The business justification for including these lies in the fact that 95 percent of the world’s economic activity takes place outside of the United States, leaving the majority of the world’s economy untouched by most U.S.-based businesses. Information from this section of the market analysis came from the 2003–2004 country commercial guides (CCGs) that were prepared by the U.S. Embassy staff. We specifically focused on the section of each country’s guide that identifies the leading sectors for U.S. exports and investments. We selected the countries for this study not based on market potential alone, but also on the level of U.S. corporate investment in each country, investments that support the establishment of long-term business relationships. We selected the top five developing countries with the highest populations, established by GlobalEDGE (2003) as having the highest overall market potential: China, India, Russia, Mexico, and Turkey. A thorough discussion of each emerging market is included in Section F, “Analysis of the International Market.”

User Study

The purpose of the user study was to document user acceptance and use of universally designed products. We conducted five focus groups and one individual interview with participants with disabilities recruited from the Georgia Tech subject pool and the surrounding disability community. Participants discussed specific experiences with each of the six product lines, including both their positive and their negative experiences. The facilitator described the purpose of the study and introduced each product line to the participants. Participants then generated lists of features that affect the accessibility of the devices in each product line. Then the facilitator led a discussion of each feature and asked participants to rate the impact of each feature on the overall accessibility of the product for their particular range of functional capabilities.

We then analyzed the data from the focus groups, resulting in a list of features that maximize the accessibility of a specific product line for the range of functional limitations represented by this study. We also noted accessibility features that were judged to be critical to the operation of the device by users with specific impairments.

We spent a portion of our time with the focus groups conducting performance testing to gain objective measurements. Users were asked to participate in hands-on test session using examples of products with accessible features from each of the product lines under study. We gave the users brief evaluation scenarios in which they were asked to perform a series of typical tasks associated with each device. The ability of each participant to perform the task was documented. The degree to which an accessibility feature actually facilitated task performance was also documented.

Product Analysis

The product line assessment provides an identification of accessibility issues within each product line and an assessment of accessibility features designed to address specific issues. To assess the accessibility issues, we calculated an “impact score” for each issue and target population. The impact score is an estimation of the effect of a particular accessibility issue on a particular target population. The score was calculated at the task level based on two separate dimensions. The first dimension, task priority, was defined as a measure of task importance. High-priority tasks are those that are essential to the device, while low-priority tasks are defined as those that are not essential or that would not be expected to be performed by the end-user. The second dimension, accessibility, was defined as an estimation of the ability of a user with a given set of functional capabilities and limitations to complete a given task satisfactorily.

The task-based accessibility analysis consisted of identifying the core functionality (tasks) for the product line; identifying the priority level for each task; and then for each task for each disability type, assigning a task accessibility score. Tasks were prioritized based on an estimate of the essential or core features of the device, versus advanced features, product enhancements, and features related to device set-up and maintenance. The assignment of these priorities is discussed more thoroughly in “Product Line Assessment Methodology” in Section G of the report. Each task was also assigned an estimate of accessibility based on empirical observations of similar tasks in the Accessibility Evaluation Facility and expert judgment. Three levels of accessibility were considered: little or no difficulty; some difficulty; and great difficulty. Following the calculation of these scores, an accessibility impact score was then calculated. This score is an indicator of the importance of a given accessibility issue for the overall accessibility of the device. The accessibility impact score reflects the joint influence of task priority and accessibility level for tasks. Task priority is the strongest component of the impact score. Next, the overall accessibility grade was determined. The overall accessibility grade for a product line is an index of the cumulative impact of all accessibility issues. The accessibility grade is a letter grade on the familiar scale of A, B, C, D, and F.

The product analysis report describes the results of the product line assessments for each of the six product lines: ATMs, cellular phones, distance learning software, PDAs, televisions, and voice recognition software. The report is organized according to specific product lines. Each product line section was organized as follows: background, task-based accessibility analysis, accessibility features, compliance with government regulations, and conclusions.

Industry Study

The purpose of the industry study was to document factors that influence the design and development of products within industries representing each of the product lines under study. Before beginning the industry study, we started by identifying candidate facilitators and candidate barriers by reviewing ITTATC case studies data, ITTATC industry survey data, and accessibility literature. The case studies data provided a basis for identifying facilitators and barriers, as the companies from which they were collected cover a wide range of E&IT. The industry survey data, on the other hand, provided us with a broader view of general practices within a larger number of companies spanning an even larger domain of E&IT. The accessibility literature was used in this part of the research because aside from providing excellent insight into the history and expectations of guidelines as specified in Section 508 and other government regulations, it provided more of the consumer perception of accessibility in product design—a different viewpoint from that provided by product designers and manufacturers themselves.

Eleven business concerns that have an influence on UD practices within an organization were identified and are discussed in detail in the “Industry Study” section of the report. We also examined the ways in which businesses experience a direct positive impact or a direct negative impact from legislation. Included also is a discussion of the comments companies made on the barriers to accessible design that we identified at the beginning of this portion of the study, including a discussion of the barriers specific to each product line industry.

Section C: Selection of the Product Lines for the Study

Users with functional limitations strive to use technology just the way users with less severe functional limitations do. In general, all users employ technology in order to achieve the following important goals:

  • Gain access to products that enable communication and enhance safety and security
  • Gain access to products that enable communication and enhance safety and security
  • Gain access to personal finances
  • Gain access to entertainment, information, and services
  • Gain access to products that enhance or facilitate productivity at work
  • Gain access to products that simplify or assist the quality of life at home

This program of research is based on the detailed study of six product lines. Selection of product lines involved the identification of candidate product lines, the definition of selection criteria, and the formal assessment of the viability of each of the candidate product lines. The goal of the assessment methodology was to identify a diverse range of products that would serve as a useful framework for the study of universal design. A formal assessment methodology was used in order to increase the likelihood of generating meaningful research data.

The list of candidate product lines was assembled based on the results of a user survey conducted by the Wireless RERC on use and importance of consumer products, and the product classification taxonomy developed by the Technical Assistance Working Group of ITTATC for hardware and devices frequently used by members of the disability community. In order to ensure that the final selection of product lines represented a sufficiently broad range of equipment types, each candidate product line was assigned to a product category. The following product line categories were identified as representing the range of E&IT equipment most useful to people with disabilities:

  • Public/Business—Equipment that might be used by the general public or shared in an office environment
  • Computer Technology—Computer hardware, peripherals, and software
  • Entertainment—Equipment that can be used for personal entertainment
  • Household—Common devices found within the home
  • Personal Care—Equipment useful for health maintenance and monitoring
  • Communications—Equipment useful to facilitate communications

The purpose of the product categories was to aid in the selection process. The highest-ranking product line in each product category was selected for study. This process ensured that two similar products were not selected for study and that the resulting list of product lines would be sufficiently diverse. Table 1 contains the list of candidate product lines by product category.

Table 1: Candidate Product Lines

Six criteria were defined for the purpose of evaluating the candidate product lines. We identified the desirable characteristics of the product lines in this study and then developed criteria that would enable us to evaluate those characteristics within a wide range of products. For example, products studied under this research effort should play an important role in the lives of people with disabilities. Therefore, an important selection criterion is the perceived importance of the product line. If a product is considered relatively unimportant in the lives of the users, then it should be less likely to be selected as a product line for further study. The following is a list of selection criteria used by the project team in selecting the product lines.

Criterion 1: Perceived product importance in the lives of people with disabilities

    Justification: It is critically important that this research results in meaningful data that helps influence policy and increases the opportunities for members of the disability community to interact with technology. Therefore, this research should focus on the study of universal design in products that are likely to have a substantial impact on the lives of people with disabilities.

    Definition: The level of importance this product type has in the lives of people with disabilities. The potential for this product line to improve the safety, comfort, and independence of people with disabilities will be considered.

      Source: Wireless RERC user survey, expert opinion.

Criterion 2: Evidence of universal design

    Justification: It is important to select a product line in which there is evidence that UD is at least a goal. Preference should be given to product lines that have made progress toward the development of accessible products so that their achievements can be studied and made available to the benefit of others.

    Definition: The degree to which specific products within a given product line exhibit accessible characteristics or evidence of universal design.

      Source: Consumer recognition, accessibility evaluations, self-reporting.

Criterion 3: Evidence of marketing and use

    Justification: In order for the project to maximize its impact, product lines should be sel